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πŸ”ŠπŸŽ΅DJ Ultimate | EDM Rave Dance Party! πŸ”΄πŸ’½ [WIP]

πŸ”ŠπŸŽ΅DJ Ultimate | EDM Rave Dance Party! πŸ”΄πŸ’½ [WIP]

A Roblox experience owned by Washimga Games.

Music & rhythmENmusicsocialsimulation

Description (written by the developer; not a statement by this register)

DISCLAIMER: Game is under heavy development, things may not work until full release. (Especially Mobile Controls) Play DJ Ultimate today to become the ULTIMATE DJ and host the most EPIC EDM CONCERTS. We provide you with ALL DJ essentials to throw the perfect PARTY: 🎧 MIX your music in real-time using the DJ board. πŸ’‘ CUSTOMIZABLE STAGE LIGHTS, our module system gives you DEEP control over the lights during your LIVE SHOW. πŸ”Š SOUNDBOARD with collectible sound effects to hype up the CROWD. 🎀 TTS & VOICE amplifier for you to HYPE up your listeners. πŸ”₯ EPIC VFX, also customizable using our module system. But wait, there's more: πŸ’ƒ 100+ DANCES to collect for the ultimate RAVE experience. πŸ•– SYNC your dance moves with a friend and start a DANCE PARTY. πŸ… THROW tomato's at every NOOB DJ. πŸ’Ώ Collect RARE music discs with CUSTOM VFX. 🐌 SNAIL RACE decides the upcoming DJ. 🀣 TROLL the concert attendees by throwing potions at them.

Last updated by the developer 8 Aug 2026, 20:03 UTC.

0
playing (measured 10 Aug 2026, 22:45 UTC)
71,322
lifetime visits
83%
liked (60 πŸ‘ / 12 πŸ‘Ž)
206
favourites (2.9 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Epicly Tester Β· other45,650 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

838483.515 August 2026 β€” 84 % liked25 August 2026 β€” 83 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:3683-1
15 Aug 2026, 14:2084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.