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YOU CANT LEAVE THIS GAME

YOU CANT LEAVE THIS GAME

A Roblox experience owned by Roblox rodents!.

HorrorENpsychological horrorliminal spaceno-exit mechanic

YOU CANT LEAVE THIS GAME is a horror experience created on 2025-12-13. It has recorded 518,435 lifetime visits and 19,671 favorites. Currently, zero users are playing. The title holds a 23% like percentage. The description characterizes the game as a psychological trap with an infinite loop and eerie atmosphere, noting no puzzles or exits exist.

Description (written by the developer; not a statement by this register)

🔒 CAN'T LEAVE THIS GAME 🔒 Welcome to the ultimate psychological trap. You didn't just join a game—you entered a loop. There are no puzzles to solve, no clues to find, and no way out. The exit button is a lie, and the walls are closing in. How long can you survive the isolation? How long before the game becomes your reality? Many have tried to find a secret door, but they all realized the same thing: You are here forever. 👁️ THE EXPERIENCE: * 🌀 The Infinite Loop: A world with no beginning and no end. * 💀 Pure Hopelessness: No goals, no guides, just the trap. * 🕯️ Eerie Atmosphere: A hauntingly quiet void that watches back. * ⏳ Survival of Will: How long will you stay before you give up? Enter at your own risk. Leaving is not an option. SEARCH TAGS: Cant Leave, No Exit, Impossible, Trapped, Psychological, Horror, Mystery, Forever, Void, Scary, Liminal, Eerie, Stuck, Challenge, Weird, Atmospheric, Simulation.

Last updated by the developer 28 Jan 2026, 15:23 UTC.

0
playing (measured 10 Aug 2026, 18:21 UTC)
518,435
lifetime visits
23%
liked (57 👍 / 190 👎)
19,691
favourites (38.0 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

E
2 R$
Magic Carpet!
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome101,509 · 75.0% win
You Met The Owner! · social1,724 · 0.00% win
YOU BEAT EASY OBBY! · progression1,670 · 0.00% win
YOU CLIMBED THE TALLEST LADDER ON ROBLOX! · progression1,498 · 0.00% win
SECTET BADGE · secret1,449 · 0.00% win
YOU BEAT MEDIUM OBBY! · progression61 · 0.00% win
YOU BEAT SUPER HARD OBBY · progression44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2314 August 2026 — 23 % liked3 September 2026 — 23 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–24 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:5023no change
14 Aug 2026, 20:5023first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.