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[SOON] Subaru Stairs Experience

[SOON] Subaru Stairs Experience

A Roblox experience owned by megmi game 2025.

ObbyENtower climbingsimulator mechanicsanime parody

[SOON] Subaru Stairs Experience is an obby game created on 2025-12-13. It has accumulated 3,714,392 lifetime visits and 17,716 favorites. Currently, 3 players are active. The experience holds an 88% like percentage. The game involves climbing stairs to reach a Bloodborne PC port, with mechanics for rebirths, item purchases, and egg hatching to enhance climbing speed and strength.

Description (written by the developer; not a statement by this register)

An unopened copy of the Bloodborne PC port lies at the top of the tower. Will you be able to reach it? Keep climbing the stairs to reach greater amounts of madness, and once you are mad enough you will be able to rebirth and get even stronger! Conquer for the highscore between others players to see who gets the closest to the Bloodborne PC port! Buy Items and hatch Eggs to get stronger and faster to climb the tower even faster! CHANGELOG: +BADGES! +AFK WORLD! +EARN MADNESS OFFLINE! +NEW CURRENCY! +NEW CODES! +DAILY REWARDS! +MOBILE SHIFTLOCK! +A BUNCH OF FIXES! CODES: SUDDEN_SHUTDOWN! Follow3jdl! FollowBule! FollowStars! FollowGarf! FollowMayo! 5KLIKES?! 1000LIKESWOW! SorryGuys! SuperSorry! Tags: anime, rezero, re:zero, natsuki, subaru, tower, stairs, climbing, obby, challenge, simulator, meme, parody, fantasy, quest, exploration, hard, game, gaming, avatars, pets

Last updated by the developer 4 Aug 2026, 21:14 UTC.

3
playing (measured 10 Aug 2026, 15:18 UTC)
3,714,392
lifetime visits
88%
liked (16,650 👍 / 2,322 👎)
17,696
favourites (4.8 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:184first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3 Extra Pet Equip Slots
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Madness · welcome951,034 · 100.0% win
First Rebirth and not The Last · progression435,959 · 38.8% win
Original Aura Monster · collection48,022 · 6.1% win
Meet Ren! · welcome852 · 0.00% win
Pull a Secret! · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:0288no change
14 Aug 2026, 04:0188first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.