[SOON] Subaru Stairs Experience
A Roblox experience owned by megmi game 2025.
ObbyENtower climbingsimulator mechanicsanime parody
[SOON] Subaru Stairs Experience is an obby game created on 2025-12-13. It has accumulated 3,714,392 lifetime visits and 17,716 favorites. Currently, 3 players are active. The experience holds an 88% like percentage. The game involves climbing stairs to reach a Bloodborne PC port, with mechanics for rebirths, item purchases, and egg hatching to enhance climbing speed and strength.
Description (written by the developer; not a statement by this register)
An unopened copy of the Bloodborne PC port lies at the top of the tower. Will you be able to reach it? Keep climbing the stairs to reach greater amounts of madness, and once you are mad enough you will be able to rebirth and get even stronger! Conquer for the highscore between others players to see who gets the closest to the Bloodborne PC port! Buy Items and hatch Eggs to get stronger and faster to climb the tower even faster! CHANGELOG: +BADGES! +AFK WORLD! +EARN MADNESS OFFLINE! +NEW CURRENCY! +NEW CODES! +DAILY REWARDS! +MOBILE SHIFTLOCK! +A BUNCH OF FIXES! CODES: SUDDEN_SHUTDOWN! Follow3jdl! FollowBule! FollowStars! FollowGarf! FollowMayo! 5KLIKES?! 1000LIKESWOW! SorryGuys! SuperSorry! Tags: anime, rezero, re:zero, natsuki, subaru, tower, stairs, climbing, obby, challenge, simulator, meme, parody, fantasy, quest, exploration, hard, game, gaming, avatars, pets
Last updated by the developer 4 Aug 2026, 21:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:18 | 4 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 04:06 | 88 | no change |
| 13 Oct 2026, 04:05 | 88 | no change |
| 3 Oct 2026, 04:05 | 88 | no change |
| 23 Sept 2026, 04:04 | 88 | no change |
| 13 Sept 2026, 04:03 | 88 | no change |
| 3 Sept 2026, 04:03 | 88 | no change |
| 24 Aug 2026, 04:02 | 88 | no change |
| 14 Aug 2026, 04:01 | 88 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.