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Survive Sonic.Exe Extended

Survive Sonic.Exe Extended

A Roblox experience owned by Survive Sonic.EXE: Extended Community.

HorrorENhorrorSonic.EXEsurvival

Survive Sonic.Exe Extended is a horror experience created on 2025-12-13. It has accumulated 834,620 lifetime visits and 2,364 favorites. Currently, 12 players are active. The game holds a 73% like percentage. It serves as a recreation of the original Survive Sonic.EXE, featuring assets from Uncome Memories and characters owned by Sega.

Description (written by the developer; not a statement by this register)

!! ALL SONIC CHARACTERS ARE OWNED BY SEGA. I DO NOT OWN ANY CHARACTERS SHOWN IN-GAME !! Some models used in-game belong to Uncome Memories. The assets are making remade to be our own though This game is a simple recreation of the original Survive Sonic.EXE made in 2020 by godzillafivebendy. Tags: Outcome Memories, Sonic, Sonic EXE, Survive Sonic.EXE

Last updated by the developer 8 Jun 2026, 17:14 UTC.

12
playing (measured 11 Aug 2026, 01:19 UTC)
834,620
lifetime visits
73%
liked (815 👍 / 304 👎)
2,877
favourites (3.4 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:1912first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome :3187,194 · 85.3% win
2000 Rings · collection46,970 · 23.7% win
3500 Rings · collection31,913 · 18.4% win
Too Slow. · other21,510 · 13.4% win
Two-For-One · other17,844 · 13.4% win
Connoisseur · other13,666 · 12.0% win
10,000 Rings · collection13,484 · 8.5% win
Unfortunate Weather · other4,303 · 2.9% win
Meet the Owner · other3,125 · 0.00% win
Complete Special Stage 2 · progression2,787 · 1.5% win
500K VISITS · other2,579 · 0.00% win
100 Wins · progression2,382 · 0.60% win
Complete Special Stage 1 · progression1,143 · 0.60% win
300 Wins · progression926 · 0.30% win
100,000 Rings · collection680 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.514 August 2026 — 73 % liked24 August 2026 — 72 % liked3 September 2026 — 72 % liked13 September 2026 — 72 % liked23 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked23 October 2026 — 73 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:0473no change
13 Oct 2026, 20:0373no change
3 Oct 2026, 20:0273no change
23 Sept 2026, 20:0173+1
13 Sept 2026, 19:1572no change
3 Sept 2026, 19:0472no change
24 Aug 2026, 17:0572-1
14 Aug 2026, 17:0473first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.