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YOU CAN'T JUMP OBBY

YOU CAN'T JUMP OBBY

A Roblox experience owned by Happy Obbying.

ObbyENno-jump mechanictroll obbyavatar morphing

Description (written by the developer; not a statement by this register)

👋 Welcome to You Can't Jump Obby! 🎮 Features 50 stages of no jumping! 🎁 Reward at the end of the obby! ❌️ Everything is 100% possible! 💬 Commands: /morph - become the target user (avatar). 👍 Remember to press LIKE and leave feedback so we can improve our game! ❓️ Gamepass doesn't show up? Check your backpack / inventory. tags (ignore): jump, walk, pro, obby, Easy to Hard, no jump troll, easy obby, hard, hard obby, impossible, tower obby, slap, easy, tung, sahur, tung tung sahur, kpop demon hunters, rumi

Last updated by the developer 26 Jan 2026, 23:32 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
67,516
lifetime visits
41%
liked (30 👍 / 44 👎)
67
favourites (1.0 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
159 R$
Jump Ability
99 R$
Fusion Coil
99 R$
Slap Glove
99 R$
Speed Coil
79 R$
Burger
50 R$
Boombox
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome57,296 · 0.00% win
Winner! · progression21,028 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

404140.515 August 2026 — 40 % liked14 October 2026 — 41 % liked15 August 202614 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:1741+1
15 Aug 2026, 14:5240first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.