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[EVENT] radiation testing simulator 2

[EVENT] radiation testing simulator 2

A Roblox experience owned by yuckle bottom.

SimulatorENbunker survivalradiation simulationearly development

Description (written by the developer; not a statement by this register)

for lore related reasons you are trapped in one of the many bunkers on earth. test radiation exposure and get poisioned in order to gain money and contribute to the bunker. this game is in early development, expect bugs or issues. ----- inspirations: delicious consumables simulator, meet the demoncore

Last updated by the developer 23 Jul 2026, 06:57 UTC.

0
playing (measured 18 Aug 2026, 16:15 UTC)
767
lifetime visits
100%
liked (9 👍 / 0 👎)
12
favourites (15.6 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 16:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ambulance on speed-dial
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

easter 2026 · other81 · 0.00% win
2026 summer update · other51 · 0.00% win
700 visits event · other49 · 0.00% win
fall/halloween event 2026 · other32 · 0.00% win
green thumb · other28 · 100.0% win
valentines day 2026 · social21 · 0.00% win
april fools event 2026 · other13 · 0.00% win
staying hydrated · other12 · 0.00% win
the secret cow · secret9 · 0.00% win
average mycologist · collection7 · 0.00% win
keeping these streets clean · other7 · 100.0% win
150k blooguses · other6 · 0.00% win
4th of july 2026 · other3 · 0.00% win
chamber of reflection · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10020 August 2026 — 100 % liked19 September 2026 — 100 % liked20 August 202619 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Sept 2026, 13:02100no change
20 Aug 2026, 08:19100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.