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SCP Tycoon - 2 Player

SCP Tycoon - 2 Player

A Roblox experience owned by wifi money..

TycoonENSCP Foundation2 Player Co-opFacility Management

Description (written by the developer; not a statement by this register)

🔦 Welcome to SCP Tycoon – 2 Player! 🏢🔐 💾 Your progress saves automatically — return anytime to continue expanding your SCP Foundation base! Secure anomalies, upgrade containment units, and unlock new SCP experiments as you grow stronger. ⚠️📡 👬 Team up with a friend and choose your division — Containment or Research. Work together to capture SCPs, test dangerous anomalies, and keep the facility from going into lockdown! ☢️👀 ⚠️ Heads up: This game may lag on older devices. Create a VIP server for just 10 ROBUX for smoother gameplay and private testing zones! ✨ Group Perks: Free cash, faster speed, and access to classified SCP rewards! 👉 Join here: https://www.roblox.com/groups/1059930884 💎 Premium Perks: Extra speed, double jump, and exclusive VIP containment gear! [TAGS]: SCP, SCP Foundation, 2 Player Tycoon, Facility Tycoon, Horror, Secure Contain Protect, Anomaly, Lab, Research, Containment, Escape, Monster, Creature, Security, Roblox Tycoon

Last updated by the developer 13 Dec 2025, 07:09 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
9,790
lifetime visits
56%
liked (14 👍 / 11 👎)
2,514
favourites (256.8 per 1k visits)
13 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome7,358 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56646017 August 2026 — 64 % liked6 September 2026 — 58 % liked6 October 2026 — 56 % liked17 August 20266 October 2026
3 measurements spanning 50 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Oct 2026, 11:0456-2
6 Sept 2026, 10:4858-6
17 Aug 2026, 10:3764first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.