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Line to Zootopia 2

Line to Zootopia 2

A Roblox experience owned by Many Things Studio.

Social & hangoutENqueue simulationsocial trollingZootopia IP

Line to Zootopia 2 is a social-hangout experience created on December 13, 2025. The game has accumulated 2,786,744 lifetime visits and 431,154 favorites. It maintains a 77% like percentage. Currently, zero users are playing. The experience supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Wait your turn in line to Zootopia 2! Cut your friends in line to be the first or troll everyone by causing a lockdown! ⭐- Favorite and leave a 👍like for more endings and updates! Game is supported on PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 13 Dec 2025, 21:56 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
2,786,744
lifetime visits
77%
liked (2,840 👍 / 869 👎)
431,722
favourites (154.9 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
Minigun [OP]
149 R$
x2 Cash
99 R$
Auto Cut
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,214,504 · 100.0% win
Line Cut! · other1,415,916 · 24.5% win
First in Line! · other701,509 · 100.0% win
Boss Fight! · progression603,061 · 81.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked3 September 2026 — 77 % liked23 September 2026 — 77 % liked13 October 2026 — 77 % liked23 October 2026 — 77 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:4577no change
13 Oct 2026, 06:3877no change
23 Sept 2026, 06:3777no change
3 Sept 2026, 06:3477no change
24 Aug 2026, 06:3377no change
14 Aug 2026, 06:3277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.