[SOON] Requiem
A Roblox experience owned by Requiem Development Team.
HorrorENhorrorasymmetric multiplayersurvival
Description (written by the developer; not a statement by this register)
[!] CONTAINS FLASHING LIGHTS AND LOUD AUDIO, IT IS RECOMMENDED TO NOT PLAY IF YOU'RE EPILEPTIC [!] Welcome to your eternal prison. SURVIVORS: Protect your teammates, complete the objectives, and survive until the timer hits 0. KILLERS: Kill them all, leave no one left standing. Do whatever it takes. Once you decide to enter, you won't be able to go back. This is your home now. Left behind in the shattered remains of everything. [!] WE WILL TRY TO STAY AS UP-TO-DATE AS POSSIBLE WITH FORSAKEN WHILE USING ORIGINAL ASSETS. [!] [!] NOTICE TO THE FORSAKEN DEV TEAM: Any forsaken assets currently in the game are temporary placeholders. we are actively remaking every single asset from scratch to ensure the game is 100% original. if you are part of the forsaken dev team and have any concerns, please just contact us directly. [!]
Last updated by the developer 17 Aug 2026, 12:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 22 Aug 2026, 12:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.