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Break Friends Bones 🦴

Break Friends Bones 🦴

A Roblox experience owned by Green Big Grass.

SimulatorENphysics-based destructioncharacter upgradeloot box mechanics

Description (written by the developer; not a statement by this register)

Break your BONES while playing as your FRIENDS! 💥 Break your bones in epic ways 💰 Earn money from broken bones 📈 Upgrade your character to earn more 🌍 Unlock new locations 🎁 Open skin cases to get money multipliers 🛠️ Buy and use tools to help your progress [Premium Players receive +10% Cash]

Last updated by the developer 9 Jun 2026, 17:36 UTC.

0
playing (measured 11 Aug 2026, 01:08 UTC)
57,738
lifetime visits
88%
liked (89 👍 / 12 👎)
9,775
favourites (169.3 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAX BONE LVL (50)
499 R$
MAX THROW LEVEL
259 R$
Remove Cooldown Power
249 R$
Morph Exclusive
149 R$
Nuke
49 R$
X2 MONEY
29 R$
Speed Coil
9 R$
Gravity Coil
9 R$
BuffNoob
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome45,580 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 89 % liked24 September 2026 — 88 % liked15 August 202624 September 2026
2 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 21:5388-1
15 Aug 2026, 16:2389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.