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[YETI] Survive Zombie Arena

[YETI] Survive Zombie Arena

A Roblox experience owned by Nectarforge Studios.

SurvivalENzombie wavesarenaguns

[YETI] Survive Zombie Arena is a survival experience created on 2025-12-13. It records 693,298,088 lifetime visits and 630,580 favorites. Currently, 24,592 users are playing. The title holds a 96% like percentage. These metrics define its measured performance within the Roblox platform.

Description (written by the developer; not a statement by this register)

🧟 500+ ZOMBIES. ONE ARENA. NO MERCY. ⚔️ Unlock powerful guns 👹 Fight massive waves 👥 Team up with friends 🏆 Climb the wave leaderboard How long can YOU last?

Last updated by the developer 22 Oct 2026, 11:33 UTC.

3,307
playing (measured 25 Oct 2026, 22:50 UTC)
760,010,749
lifetime visits
95%
liked (445,935 👍 / 21,523 👎)
698,213
favourites (0.9 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,50811,2616,884.53,3075 October 202625 October 2026
500 measurements spanning 21 days, net -1,682. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,195–12,574 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
25 Oct 2026, 22:503,307-188
25 Oct 2026, 21:503,495-260
25 Oct 2026, 20:503,755-591
25 Oct 2026, 19:504,346-477
25 Oct 2026, 18:504,823-803
25 Oct 2026, 17:505,626-198
25 Oct 2026, 16:505,824-430
25 Oct 2026, 15:506,254-602
25 Oct 2026, 14:506,856-404
25 Oct 2026, 13:507,260-602
25 Oct 2026, 12:507,862+120
25 Oct 2026, 11:507,742+104
25 Oct 2026, 10:507,638-141
25 Oct 2026, 09:507,779-812
25 Oct 2026, 08:508,591-150
25 Oct 2026, 07:508,741-348
25 Oct 2026, 06:509,089+400
25 Oct 2026, 05:508,689+122
25 Oct 2026, 04:508,567-140
25 Oct 2026, 03:508,707first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Hunter
899 R$
VIP
649 R$
2X Luck
599 R$
X2 Credits
359 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

V · other10,718,880 · 43.4% win
U · other10,718,865 · 43.4% win
E · other10,718,845 · 43.4% win
I · other10,718,739 · 43.4% win
V · other10,718,736 · 43.4% win
R · other10,718,635 · 43.4% win
S · other10,718,600 · 43.4% win
5 Wave Survived · progression8,836,824 · 32.6% win
25 Waves Survived · progression6,177,343 · 24.0% win
50 Waves Survived · progression4,156,571 · 16.8% win
Survive 75 Waves · progression3,391,643 · 13.7% win
Own 10 Classes · collection645,879 · 2.1% win
Ultra Slayer · other288,786 · 2.3% win
Survive 500 Waves · progression280,647 · 1.1% win
Galaxy Master · progression177,393 · 0.60% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

959695.521 August 202625 October 2026
1549 measurements spanning 65 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1549
Measured (UTC)% likedChange
25 Oct 2026, 22:5095no change
25 Oct 2026, 21:5095no change
25 Oct 2026, 20:5095no change
25 Oct 2026, 19:5095no change
25 Oct 2026, 18:5095no change
25 Oct 2026, 17:5095no change
25 Oct 2026, 16:5095no change
25 Oct 2026, 15:5095no change
25 Oct 2026, 14:5095no change
25 Oct 2026, 13:5095no change
25 Oct 2026, 12:5095no change
25 Oct 2026, 11:5095no change
25 Oct 2026, 10:5095no change
25 Oct 2026, 09:5095no change
25 Oct 2026, 08:5095no change
25 Oct 2026, 07:5095no change
25 Oct 2026, 06:5095no change
25 Oct 2026, 05:5095no change
25 Oct 2026, 04:5095no change
25 Oct 2026, 03:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

3,182,922
YouTube views across 25 matched videos

Most-viewed match: “ROBLOX SURVIVE ZOMBIE ARENA..”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 19 Aug 2026, 03:20 UTC.

Reddit buzz

6 posts found over the last year.

Top post: “I made this trash game. This is not brainrot or dopamine is just you surviving zombies” — 18 upvotes, 29 comments in r/robloxgamedev.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.