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Brovik | Sweden (Voice Only)

Brovik | Sweden (Voice Only)

A Roblox experience owned by [Sverige] Sweden.

RoleplayENopen-worldroleplaysweden

Description (written by the developer; not a statement by this register)

➝ 𝘽𝙍𝙊𝙑𝙄𝙆 Brovik is a Swedish open-world roleplay game set in the Kingdom of Sweden. Create your own path in a dynamic city where your choices matter. Work within emergency services, live as a civilian, serve in security or the military, hunt, mine resources, or take part in criminal activities. Every role contributes to the world around you. Built with inspiration from real Swedish systems and institutions, Brovik supports both structured and freeform roleplay. Join our communications server for updates, announcements, and community interaction. ➝ 𝙄𝙈𝙋𝙊𝙍𝙏𝘼𝙉𝙏 This game is in early beta. Bugs or unfinished features may occur. Please report issues through our communications server. ➝ 𝙂𝘼𝙈𝙀 𝙄𝙉𝙁𝙊 Currency: SEK Languages: Swedish, English Group: [Sverige] Sweden Comms Code: rjsweden ➝ 𝘾𝙊𝙉𝙏𝙍𝙊𝙇𝙎 G – Inventory M – Map Y – Phone R / F – Gears

Last updated by the developer 23 Jun 2026, 11:16 UTC.

0
playing (measured 12 Aug 2026, 15:35 UTC)
1,449
lifetime visits
89%
liked (8 👍 / 1 👎)
57
favourites (39.3 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Earnings
100 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other323 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.