Skeleton Fighting Simulator
A Roblox experience owned by Zaydie Studios.
SimulatorENtower defenseundeadhammer combat
Description (written by the developer; not a statement by this register)
Skeletons are crawling out of their graves, and you have to stop them! Smash through waves of undead with your hammer and stop them from reaching the gate in this tower‑defence style game! This game is best played with Shift Lock on. [Tags (ignore): Skeleton Fighting Simulator, Skeleton, Fighting, Simulator, Hammer, Hammers, Helper, Helpers, Potion, Potions, Skeletons, Skeleton Fighting Simulator, Skeleton, Fighting, Simulator, Hammer, Hammers, Helper, Helpers, Potion, Potions, Skeletons, Skeleton Fighting Simulator, Skeleton, Fighting, Simulator, Hammer, Hammers, Helper, Helpers, Potion, Potions, Skeletons, Skeleton Fighting Simulator, Skeleton, Fighting, Simulator, Hammer, Hammers, Helper, Helpers, Potion, Potions, Skeletons, Skeleton Fighting Simulator, Skeleton, Fighting, Simulator, Hammer, Hammers, Helper, Helpers, Potion, Potions, Skeletons, Skeleton Fighting Simulator, Skeleton, Fighting, Simulator, Hammer, Hammers, Helper, Helpers, Potion, Potions, Skeletons.]
Last updated by the developer 12 Aug 2026, 08:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 20:01 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.