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Lab Experiment Classic

Lab Experiment Classic

A Roblox experience owned by Sharkbyte Studios.

SurvivalENsurvivalbattle royaleboss fights

Description (written by the developer; not a statement by this register)

Welcome to the 2019 version of Lab Experiment! You vs 35 other players survive on plates and be the last one to survive! Encounter random Bosses while also trying to stay alive. DISCLAIMER: Your old data DOES NOT transfer because it's already in the original version of Lab Experiment. Everyone starts over here but gamepasses carry over! ⚠️WARNING⚠️ Exploiting/Freezing midair will result in a permanent ban. Any violations of roblox's TOS and user guidelines may result in a ban

Last updated by the developer 26 Jul 2026, 17:26 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
7,462
lifetime visits
94%
liked (155 👍 / 10 👎)
201
favourites (26.9 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Lab Experiment Classic · welcome989 · 0.00% win
Lab Survivor · progression882 · 0.00% win
Lava Trouble · other880 · 0.00% win
Lab Insanity · progression722 · 0.00% win
Tried to win · progression477 · 0.00% win
Rigged Game · progression459 · 0.00% win
Lab Victory · progression440 · 0.00% win
Easy Obby · progression431 · 100.0% win
Lab Chaos · progression408 · 0.00% win
Spinner Trouble · other368 · 0.00% win
Medium Obby · progression341 · 0.00% win
Random Meteor · other244 · 0.00% win
Lightning Strike · other228 · 0.00% win
Disaster Starter · progression140 · 0.00% win
Hard Obby · progression139 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:1794no change
17 Aug 2026, 15:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.