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Eat The City! 🕳️

Eat The City! 🕳️

A Roblox experience owned by lolpis Studio.

SimulatorENgrowth mechanicpvp eatingcity destruction

Eat The City! 🕳️ is a simulator experience created on 2025-12-13. It has recorded 1,100,054 lifetime visits and 69,066 favorites. Currently, 18 users are playing. The game holds a 72% like percentage. Players control a hole to swallow cars, buildings, and other players to grow in size within the server environment.

Description (written by the developer; not a statement by this register)

POV: You’re the SMALLEST hole in the server 🕳️🤏😭 You can’t even swallow a trash can 💀🗑️ that’s actually sad. GROW AND PROVE EVERYBODY WRONG [Like 👍 and Join the group to get the reward] How to Play : 🚗 Swallow cars 🏢 Devour buildings ⚔️ Eat other players and steal their size 😏📏 Think you can dominate the entire city 🌆👑 or are you staying tiny forever? 🤏😭 🎮 CONTROLS Move: WASD / Left Stick Sprint: Shift / L3 Shop: M / Y Settings: Start / Pause Close: B

Last updated by the developer 10 Aug 2026, 23:12 UTC.

18
playing (measured 10 Aug 2026, 23:17 UTC)
1,100,054
lifetime visits
71%
liked (1,466 👍 / 585 👎)
70,510
favourites (64.1 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1717first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10x Size
1,499 R$
5x Size
599 R$
3x Size
299 R$
Luck
199 R$
Inf Stamina
179 R$
Magnet
149 R$
2x Size
149 R$
1.5x Size
69 R$
1.2x Size
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Started Eating · other725,464 · 100.0% win
Minor Inconvenience · other426,685 · 100.0% win
Property Damage · other350,508 · 100.0% win
Citywide Panic · other221,702 · 63.8% win
Congratulations. You Ruined Everything · other57,316 · 10.7% win
Fine. You Win. Happy? · other9,361 · 2.7% win
We Need to Talk · other1,802 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

717271.514 August 2026 — 72 % liked24 August 2026 — 71 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:5271-1
14 Aug 2026, 14:5272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.