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Survive SPIDERMAN

Survive SPIDERMAN

A Roblox experience owned by Many Things Studio.

SurvivalENsurvivalmarvelcombat

Description (written by the developer; not a statement by this register)

👍LIKE👍 To Unlock the OP REWARDS 🎁 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! ⚔️ Fight with weapons! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 15 Dec 2025, 20:20 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
492,169
lifetime visits
88%
liked (885 👍 / 118 👎)
761
favourites (1.5 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN SPIDERMAN
199 R$
Monster Radar
99 R$
Slap Hand [OP]
79 R$
GOLD SPIDERMAN
3 R$
SPIDERMAN
3 R$
Speed Coil [Limited Time]
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome404,964 · 100.0% win
Snapped! · other140,327 · 52.5% win
10 Minutes Survived! · progression34,332 · 4.9% win
60 Minutes Survived! · progression237 · 0.00% win
Escaped! · progression145 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked13 September 2026 — 88 % liked24 October 2026 — 88 % liked14 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 01:0088no change
13 Sept 2026, 23:2388no change
14 Aug 2026, 21:1888first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.