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Damage Clicker!

Damage Clicker!

A Roblox experience owned by PEAK Games !.

SimulatorENincrementalclickerleaderboards

Description (written by the developer; not a statement by this register)

Click to defeat enemies, get better upgrades, discover new areas, get rich and climb the leaderboards! 🗡️ Defeat Enemies! 🕹️ Get the best upgrades! 🌎 Discover better areas! 🏆 Get rich and climb the leaderboards! Make sure to like👍and favourite🌟the game for future updates! Leave a like and join the group for a free +250 Damage Per Click and $5,000 cash!

Last updated by the developer 30 Jul 2026, 20:05 UTC.

0
playing (measured 10 Aug 2026, 14:35 UTC)
16,370
lifetime visits
80%
liked (41 👍 / 10 👎)
83
favourites (5.1 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELECTRIC Auto Clicker
399 R$
x2 Cash
249 R$
OP Auto Clicker
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Boss 1 Defeated · progression2,421 · 0.00% win
Boss 2 Defeated · progression903 · 0.00% win
Boss 3 Defeated · progression319 · 0.00% win
Boss 4 Defeated · progression62 · 0.00% win
Boss 5 Defeated · progression8 · 0.00% win
Boss 6 Defeated · progression2 · 0.00% win
Boss 9 Defeated · progression1 · 0.00% win
Boss 8 Defeated · progression1 · 0.00% win
Boss 7 Defeated · progression1 · 0.00% win
Boss 10 Defeated · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.