Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Blend a Fruit!

Blend a Fruit!

A Roblox experience owned by BigPeakGames.

TycoonENfarmingtycoonrebirth

Description (written by the developer; not a statement by this register)

🍓BLEND A FRUIT 🍓 Plant. Grow. Harvest. Blend. Profit. Buy seeds from the shop! 🌱 Grow your very own fruit trees! 🌳 Harvest the fruits! 🍓 Toss them in the blender! 🌀 Turn smoothies into STACKS of cash! 💵 Rebirth to unlock better blenders! 🔥 👍 Like & favorite for updates 👥 Join the group for rewards 🔨 Let us know about any bugs you find! 📱 Desktop • Mobile • Tablet

Last updated by the developer 10 Aug 2026, 19:03 UTC.

0
playing (measured 16 Aug 2026, 08:07 UTC)
13,354
lifetime visits
71%
liked (24 👍 / 10 👎)
49
favourites (3.7 per 1k visits)
13 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SkateForBrainrots
143,000 R$
RaiarPass
15,000 R$
9x Luck
1,399 R$
9x Money
1,399 R$
8x Luck
1,099 R$
8x Money
1,099 R$
7x Luck
849 R$
7x Money
849 R$
6x Money
649 R$
6x Luck
649 R$
5x Luck
449 R$
5x Money
449 R$
4x Money
299 R$
4x Luck
299 R$
3x Luck
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

! · other10,741 · 100.0% win
D · other10,738 · 100.0% win
N · other10,728 · 100.0% win
E · other10,707 · 100.0% win
L · other10,671 · 100.0% win
B · other10,645 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.