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Survive, Build, and Become God

Survive, Build, and Become God

A Roblox experience owned by The Totem Of Memes.

SurvivalENcivilization buildinggod modesurvival

Description (written by the developer; not a statement by this register)

❗❗ (Currently in Play Testing) ❗❗ ⏰ "Survive, Build, and Become God" is a new game so don't worry if there are bugs, they will be fixed soon!⏰ "Survive, Build, and Become God" is all about building up a civilization with friends and others, in a randomly generated world, in order to survive. ⚔️ This is also greatly aided by the option for any player with enough time to become the God of this world and help 🙏, or hinder 😈 at their own will. You can . . . 🏕️ Survive the wild. 🌎 Build up your country. ☄️ Become God. ☄️ 🚩 The power lays in your hands to do with as you please!🚩 🔊 (Also join group for future updates)

Last updated by the developer 15 Apr 2026, 23:17 UTC.

0
playing (measured 10 Aug 2026, 14:47 UTC)
340,708
lifetime visits
57%
liked (515 👍 / 384 👎)
2,027
favourites (5.9 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x God Energy
299 R$
2x less Hunger/Thirst
199 R$
2x Inventory Space
199 R$
Walk Fast Always
150 R$
Starter Items
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5715 August 2026 — 57 % liked25 August 2026 — 57 % liked4 September 2026 — 57 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:1957no change
25 Aug 2026, 00:2057no change
15 Aug 2026, 00:0657first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.