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[KTDM] Kem Tentera Darat Diraja Malaysia

[KTDM] Kem Tentera Darat Diraja Malaysia

A Roblox experience owned by TDM | Tentera Darat Diraja Malaysia.

SimulatorENmilitary simulationroleplayrealism

Description (written by the developer; not a statement by this register)

ROYAL MALAYSIAN ARMY CAMP (KTDM) Welcome to Royal Malaysian Army Camp, a professional military-themed Roblox game inspired by real-life Malaysian Army discipline, structure, and strategy. This game focuses on realism and professionalism, including proper marching drills, training sessions, chain of command, and teamwork-based operations. Players are expected to follow orders, respect ranks, and act with discipline, just like in a real army environment. RECRUITMENT REQUIREMENTS To officially join: * You MUST join our Discord server * You MUST join our Roblox Group * Recruitment is done through training and evaluation REQUIREMENTS * Must be 13 years old or above * Able to communicate and follow commands * Respect officers, instructors, and rules This game is not for trolls. We maintain a serious, organized, and disciplined military experience. Discipline • Loyalty • Service

Last updated by the developer 21 Jul 2026, 14:05 UTC.

0
playing (measured 11 Aug 2026, 11:52 UTC)
7,796
lifetime visits
83%
liked (33 👍 / 7 👎)
21
favourites (2.7 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to [KTDM] Game! [New Member] · welcome1,104 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828583.517 August 2026 — 84 % liked6 September 2026 — 84 % liked16 September 2026 — 85 % liked26 September 2026 — 82 % liked16 October 2026 — 83 % liked8317 August 202616 October 2026
5 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 15:5083+1
26 Sept 2026, 15:4982-3
16 Sept 2026, 14:3885+1
6 Sept 2026, 14:3484no change
17 Aug 2026, 14:3084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.