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[BETA] I’m Not Here Forever

[BETA] I’m Not Here Forever

A Roblox experience owned by BrilliantMachines Games.

Social & hangoutENnaturerelaxationsocial

Description (written by the developer; not a statement by this register)

This is a peaceful green nature space for those who want to relax, reflect, or simply enjoy the environment and a moment of peace🌿🍃 The birds are chirping🐦, the music comforts you🎶, and time slows down⏳✨. Perfect for peaceful walks and calm thoughts.🚶‍ You can interact with your friends and other players and vibe anywhere you want around the map. Controls: Move + LeftShift: Run LeftControl: Shiftlock Backtick (`) / Tilde (~): Open Backpack Important Notes: - Adjust your graphics to Automatic for smooth performance or Max for stunning visuals. - Bring along some friends to make the experience much more delightful! - Please note: Higher graphics settings may affect performance on older devices. ⚠️ Available Commands: - /headless or /unheadless - /korblox or /unkorblox - /re /reset /refresh – Refresh Thank you for visiting! I truly appreciate your time, and any tips are greatly valued. Enjoy your moment!

Last updated by the developer 10 Aug 2026, 13:27 UTC.

4
playing (measured 10 Aug 2026, 20:00 UTC)
84,742
lifetime visits
95%
liked (631 👍 / 31 👎)
2,505
favourites (29.6 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Flying Cloud
70 R$
Banana Peel [Troll]
70 R$
Triple Jump
70 R$
Camera [Caught In 4K]
70 R$
Snacks
39 R$
Cafe Drinks
39 R$
Milk Drinks
39 R$
9 Pockets
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You joined! · welcome57,933 · 100.0% win
You Played For 5 Minutes! · welcome19,646 · 70.6% win
You Played For 10 Minutes! · welcome10,517 · 58.8% win
Electric Guitar · collection6,797 · 11.8% win
Acoustic Guitar · collection5,793 · 11.8% win
Teddy Bear · collection4,595 · 35.3% win
You Met The Creator! · welcome2,341 · 0.00% win
Balloon · other2,050 · 0.00% win
Newspaper · other1,983 · 11.8% win
Rose · other1,901 · 0.00% win
You Played For 1 Hour! · other935 · 0.00% win
You Played For 10 Hours! · other24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked14 September 2026 — 95 % liked4 October 2026 — 95 % liked14 October 2026 — 95 % liked24 October 2026 — 95 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:5295no change
14 Oct 2026, 17:5195no change
4 Oct 2026, 17:5095no change
14 Sept 2026, 14:1895no change
4 Sept 2026, 14:1795no change
25 Aug 2026, 12:4995no change
15 Aug 2026, 12:3695first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.