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Flame Salon

Flame Salon

A Roblox experience owned by Flame Salon.

RoleplayENsalonrole-playmakeup

Flame Salon is a roleplay experience created on 2018-11-29. The game has accumulated 2,190,225 lifetime visits and 8,088 favorites. Currently, zero users are playing. The experience holds a 51% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

NOTICE: BUGS WILL BE FIXED ASAP! Welcome to Flame Salon !😂✂︎💁🏻📞💖👽 𝐖𝐚𝐧𝐭 𝐭𝐨 𝐰𝐨𝐫𝐤 𝐡𝐞𝐫𝐞? 𝐉𝐨𝐢𝐧 𝐭𝐡𝐞 𝐠𝐫𝐨𝐮𝐩 𝐚𝐧𝐝 𝐠𝐨 𝐭𝐨 𝐉𝐨𝐛 𝐇𝐢𝐫𝐢𝐧𝐠! 𝐆𝐫𝐨𝐮𝐩: https://www.roblox.com/My/Groups.aspx?gid=4559171 𝐉𝐨𝐛 𝐇𝐢𝐫𝐢𝐧𝐠: https://www.roblox.com/games/2608206322/FS-Job-Center The best place to get a Hair cut! Role-Play, Make friends, Have a job! Tags: Salon, Boho Salon, Girl, Makeup, Beauty, Eye, Flame Salon

Last updated by the developer 14 Apr 2019, 22:32 UTC.

0
playing (measured 10 Aug 2026, 17:02 UTC)
2,190,225
lifetime visits
51%
liked (2,068 👍 / 1,962 👎)
8,088
favourites (3.7 per 1k visits)
29 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
650 R$
2x Credits
350 R$
2x Experience
350 R$
[SALE!] Do your own hair!
250 R$
Gold Card
200 R$
[SALE] Boombox
186 R$
VIP
150 R$
Hoverboard
150 R$
Coil Pack
120 R$
Balcony GamePass
100 R$
Custom Name
80 R$
Red Ballon
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Flame Salon · welcome1,138,222 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.