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🤫 HIDE SURVIVE FIGHT

🤫 HIDE SURVIVE FIGHT

A Roblox experience owned by BRAINROT BOOM!.

ShooterENhide and seekshooterbeta

Description (written by the developer; not a statement by this register)

🔍HIDERS – Hide from the seeker using your special abilities and items. 🎯SHOOTER – Take out every hider before the time runs out. They will join your team when you do! 💵Use your cash to buy new guns, abilities and more! Like, favorite, and join the group for updates and rewards. ⚠️ GAME IS IN BETA – Expect frequent changes, balance updates, and server migrations. -> Released 2 / 8 / 26 This game is a work of fiction intended for entertainment only and does not reflect or endorse real-world violence. Inspired by Run Hide Fight, Seeker vs Hider, Blood Debt, and more. -- tags -- shooter, hide and seek, hiders vs seeker, shooter vs hider, shooter hide and seek, 1 vs all, free for all, fps, hide or die, seeker vs hider

Last updated by the developer 26 Mar 2026, 22:40 UTC.

0
playing (measured 10 Aug 2026, 20:19 UTC)
12,047
lifetime visits
82%
liked (37 👍 / 8 👎)
182
favourites (15.1 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SUPER PUSH! (20x POWER)
999 R$
PUSH!
149 R$
Double Entries
129 R$
Banana Peel (STUNS)
79 R$
Med Kit (CLUTCH)
59 R$
Skip Spinning
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

alpha tester · other8,155 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.