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RETROGRAD [PRE-BETA]

RETROGRAD [PRE-BETA]

A Roblox experience owned by RETROGRAD.

RoleplayENHomigradRetro RobloxMurder Mystery

RETROGRAD [PRE-BETA] is a roleplay experience created on 2025-12-14. It currently has 252 players. The game has accumulated 2,800,885 lifetime visits, 40,259 favorites, and a 77% like percentage.

Description (written by the developer; not a statement by this register)

READ: This game is VERY unfinished. If you get kicked for not having 5 friends but actually have 5 friends, please keep rejoining its a roblox issue This is a punishing, Homigrad-style game (Gmod Gamemode). The experience is intentionally punishing and rewards patience, observation, and playtime. Expect to die early while learning. The game's style is aimed at 2009-2016 roblox styles. Inspired by: Homigrad (ZGrad, ZCity, Homicide), TTT and other Source games. !!! JOIN THE COMMS SERVER FOR UPDATES !!! For REPORTS and APPEALS, join the support server which can be found in the #rules channel. Tags: Homigrad zgrad zcity roleplay rp tdm hidden grad retro classic old roblox blox TTT Traitor Town Murderer MM2 MM Murder Mystery Framed Juggernaut Infection TDM Gamemode Assassination Hide and Seek Team War Boss Fight

Last updated by the developer 11 Aug 2026, 03:42 UTC.

98
playing (measured 26 Aug 2026, 06:50 UTC)
2,931,479
lifetime visits
76%
liked (12,949 👍 / 4,065 👎)
44,539
favourites (15.2 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98289193.510 August 202626 August 2026
108 measurements spanning 15 days, net -178. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–318 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 108
Measured (UTC)PlayersChange
26 Aug 2026, 06:5098-2
26 Aug 2026, 05:50100-21
26 Aug 2026, 04:50121-40
26 Aug 2026, 03:50161-9
26 Aug 2026, 02:50170-19
26 Aug 2026, 01:50189+7
26 Aug 2026, 00:50182-29
25 Aug 2026, 23:50211+12
25 Aug 2026, 22:50199+21
25 Aug 2026, 21:50178-32
25 Aug 2026, 20:50210+22
25 Aug 2026, 19:50188+27
25 Aug 2026, 18:50161-36
25 Aug 2026, 17:50197+22
25 Aug 2026, 16:50175+10
25 Aug 2026, 15:50165-44
25 Aug 2026, 14:50209-6
25 Aug 2026, 13:50215+39
25 Aug 2026, 12:50176+5
25 Aug 2026, 11:50171first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome327,742 · 25.7% win
Played during the Pre-Beta Stage · other240,219 · 27.7% win
Played during the Alpha Stage · welcome136,208 · 0.00% win
1 Hour Playtime · other48,387 · 4.9% win
10 Hours Playtime · other11,337 · 1.8% win
30 Hours Playtime · other4,144 · 0.90% win
100 Hours Playtime · other735 · 0.40% win
250 Hours Playtime · other42 · 0.10% win
350 Hours Playtime · other9 · 0.00% win
500 Hours Playtime · other1 · 0.00% win
Thunderstruck · other0 · 0.00% win
Pumpkin Smasher · progression0 · 0.00% win
Did you see that... · secret0 · 0.00% win
Played during the 2026 Halloween Event · social0 · 0.00% win
Nightmare · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.514 August 202623 October 2026
114 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 114
Measured (UTC)% likedChange
23 Oct 2026, 06:5176no change
13 Oct 2026, 06:5176no change
3 Oct 2026, 06:5076-1
23 Sept 2026, 06:4977no change
13 Sept 2026, 06:4977no change
3 Sept 2026, 06:4877no change
26 Aug 2026, 06:5077no change
26 Aug 2026, 05:5077no change
26 Aug 2026, 04:5077no change
26 Aug 2026, 03:5077no change
26 Aug 2026, 02:5077no change
26 Aug 2026, 01:5077no change
26 Aug 2026, 00:5077no change
25 Aug 2026, 23:5077no change
25 Aug 2026, 22:5077no change
25 Aug 2026, 21:5077no change
25 Aug 2026, 20:5077no change
25 Aug 2026, 19:5077no change
25 Aug 2026, 18:5077no change
25 Aug 2026, 17:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.