Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(LEGACY) modeslop that is BAD

(LEGACY) modeslop that is BAD

A Roblox experience owned by laydem's.. uh..

HorrorENhorrorjumpscaremodeslop

Description (written by the developer; not a statement by this register)

i will release all the content that i have made since i'm gonna make a remastered version of this game (imo) this is a JOKE game. i don't care about your opinion on this game however, i advise that you should EXPECT harder content in this game IF YOU HAVE A PROBLEM OR A SUGGESTION, COMMENT ON MY MOST RECENT VID ON @laydem86 the game is inspired by PM 6:06, pm many number, and the "modeslop" genre the base kit is by SlashedWasTaken*, extra additions are MINE

Last updated by the developer 10 May 2026, 03:36 UTC.

0
playing (measured 29 Aug 2026, 17:52 UTC)
3,105
lifetime visits
50%
liked (11 👍 / 11 👎)
4
favourites (1.3 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
29 Aug 2026, 17:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Class 1 · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

50525129 August 2026 — 52 % liked28 October 2026 — 50 % liked29 August 202628 October 2026
2 measurements spanning 60 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 50–52 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Oct 2026, 18:0150-2
29 Aug 2026, 17:5352first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.