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100 Players Jump Into Hungry Worm

100 Players Jump Into Hungry Worm

A Roblox experience owned by Snowball Games Studios.

ObbyENparkourobstacle coursemultiplayer

Description (written by the developer; not a statement by this register)

100 players help each other to jump into Hungry Worms! Complete 4 stages and unlock the high jump! Each passing level increases your height!

Last updated by the developer 15 Dec 2025, 06:32 UTC.

0
playing (measured 10 Aug 2026, 14:16 UTC)
11,547
lifetime visits
88%
liked (15 👍 / 2 👎)
1,781
favourites (154.2 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook!
199 R$
Flying Carpet!
19 R$
Trampoline!
9 R$
Sword!
9 R$
Speed Coil!
1 R$
Gravity Coil!
1 R$
Slap Hand!
1 R$
Wall Builder!
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,666 · 0.00% win
First Win! · progression1,374 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.516 August 2026 — 87 % liked5 October 2026 — 88 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 22:3088+1
16 Aug 2026, 21:5187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.