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Enter Sammy Tower ✋

Enter Sammy Tower ✋

A Roblox experience owned by StackGames.

ObbyENtower climbtroll mechanicsgear progression

Enter Sammy Tower is an obby experience created on 2025-12-14. It has accumulated 2,071,813 lifetime visits and 1,646 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description mentions climbing a tower, buying gear, and joining a group for rewards.

Description (written by the developer; not a statement by this register)

✋ Welcome to Enter Sammy Tower! 🔥 🚀 Climb the Tower to Enter Sammy! 💸 Gain Money to Buy Gear! 🏆 Can you reach the top of the Troll Tower to Enter Sammy? 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! ✨ New Updates coming soon!

Last updated by the developer 10 Feb 2026, 23:30 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
2,071,813
lifetime visits
88%
liked (1,839 👍 / 246 👎)
1,647
favourites (0.8 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
499 R$
Admin
89 R$
Magic Carpet
29 R$
Blackhole Slap
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Enter Sammy Tower! · welcome1,359,129 · 0.00% win
Eaten by Sammy! · other62,276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.