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[HUGE] Clicking Simulator

[HUGE] Clicking Simulator

A Roblox experience owned by Timmy’s Games.

SimulatorENincrementalpet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

⚡️Welcome to Clicking Simulator!⚡️ UPDATES EVERY SATURDAY! Are you ready to become the fastest clicker in the universe? Embark on an epic adventure where every click brings glory! 🚀 🎮 HOW TO PLAY: 🖱 CLICK to gain power and unlock new abilities! 🐶 COLLECT PETS - Hatch rare companions that give you masive multipliers! 🌎 EXPLORE WORLDS - Spend your COINS to unlock new areas! Each new world gives BETTER REDWARDS and bigger boosts! 🏆 LEADERBOARDS - Compete against the best to claim #1 spot! 🔄 REBIRTH - RESET your progress for permanent boosts and elite ranks! 👍 NEXT CODE AT 30 LIKES! ⭐️ Like the game and join our group for more updates!

Last updated by the developer 24 Jul 2026, 14:37 UTC.

0
playing (measured 15 Aug 2026, 16:46 UTC)
9,941
lifetime visits
53%
liked (18 👍 / 16 👎)
13
favourites (1.3 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DONATE 30
30 R$
🛡️ ADMIN COMMANDS
30 R$
DONATE 25
25 R$
Donate 20
20 R$
👑 VIP 👑
15 R$
Donate 10
10 R$
DONATE 5
5 R$
AutoEgg
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Map Master! · collection0 · 0.00% win
Bronze Clicker!0 · 0.00% win
The Starter · welcome0 · 0.00% win
Admin Abuser! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.