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Don't Steal the Stitch!

Don't Steal the Stitch!

A Roblox experience owned by CATALYZE Games.

RoleplayENLilo & StitchStealthIdle/Economy

Don't Steal the Stitch! is a Roblox roleplay experience created on December 14, 2025. The game currently has 208 players online. It has accumulated 24,437,611 lifetime visits and 2,610,001 favorites. The title holds a 94% like percentage. The description indicates players steal sleeping characters, upgrade bases, and trade items.

Description (written by the developer; not a statement by this register)

Welcome to Don't Steal the Stitch! Steal sleeping Stitch and escape from the guards 😴 Upgrade and earn more money 💸 Build your Base and unlock Gears 🔒 Trade and gift Stitch 🎁 Shh… don’t wake them 🤫 Your Stitchs earn offline cash! 💤 Premium players get +10% cash boost! If you’re having fun, like the game 👍 and tell your friends! 😄 **This is a fan made game...

Last updated by the developer 21 Aug 2026, 20:18 UTC.

97
playing (measured 24 Aug 2026, 04:50 UTC)
24,632,181
lifetime visits
94%
liked (16,949 👍 / 1,081 👎)
2,856,202
favourites (116.0 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97256176.510 August 2026 — 141 players21 August 2026 — 142 players21 August 2026 — 125 players21 August 2026 — 152 players21 August 2026 — 170 players22 August 2026 — 160 players22 August 2026 — 202 players22 August 2026 — 180 players22 August 2026 — 163 players22 August 2026 — 137 players22 August 2026 — 111 players22 August 2026 — 117 players22 August 2026 — 135 players22 August 2026 — 131 players22 August 2026 — 136 players22 August 2026 — 168 players22 August 2026 — 178 players22 August 2026 — 206 players22 August 2026 — 250 players22 August 2026 — 243 players22 August 2026 — 241 players22 August 2026 — 256 players22 August 2026 — 213 players22 August 2026 — 199 players22 August 2026 — 210 players22 August 2026 — 204 players22 August 2026 — 180 players22 August 2026 — 163 players22 August 2026 — 221 players23 August 2026 — 204 players23 August 2026 — 162 players23 August 2026 — 180 players23 August 2026 — 166 players23 August 2026 — 114 players23 August 2026 — 118 players23 August 2026 — 126 players23 August 2026 — 128 players23 August 2026 — 137 players23 August 2026 — 113 players23 August 2026 — 151 players23 August 2026 — 146 players23 August 2026 — 180 players23 August 2026 — 197 players23 August 2026 — 192 players23 August 2026 — 241 players23 August 2026 — 221 players23 August 2026 — 239 players23 August 2026 — 251 players23 August 2026 — 222 players23 August 2026 — 231 players23 August 2026 — 199 players23 August 2026 — 196 players23 August 2026 — 182 players24 August 2026 — 172 players24 August 2026 — 132 players24 August 2026 — 123 players24 August 2026 — 108 players24 August 2026 — 97 players10 August 202624 August 2026
58 measurements spanning 14 days, net -44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–280 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5097-11
24 Aug 2026, 03:50108-15
24 Aug 2026, 02:50123-9
24 Aug 2026, 01:50132-40
24 Aug 2026, 00:50172-10
23 Aug 2026, 23:50182-14
23 Aug 2026, 22:50196-3
23 Aug 2026, 21:50199-32
23 Aug 2026, 20:50231+9
23 Aug 2026, 19:50222-29
23 Aug 2026, 18:50251+12
23 Aug 2026, 17:50239+18
23 Aug 2026, 16:50221-20
23 Aug 2026, 15:50241+49
23 Aug 2026, 14:50192-5
23 Aug 2026, 13:50197+17
23 Aug 2026, 12:50180+34
23 Aug 2026, 11:50146-5
23 Aug 2026, 10:50151+38
23 Aug 2026, 09:50113first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome10,962,927 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9413 August 202622 October 2026
65 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 65
Measured (UTC)% likedChange
22 Oct 2026, 16:3394no change
12 Oct 2026, 16:3294no change
2 Oct 2026, 16:3194no change
22 Sept 2026, 16:2394no change
12 Sept 2026, 16:2094no change
2 Sept 2026, 16:1994no change
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094no change
24 Aug 2026, 02:5094no change
24 Aug 2026, 01:5094no change
24 Aug 2026, 00:5094no change
23 Aug 2026, 23:5094no change
23 Aug 2026, 22:5094no change
23 Aug 2026, 21:5094no change
23 Aug 2026, 20:5094no change
23 Aug 2026, 19:5094no change
23 Aug 2026, 18:5094no change
23 Aug 2026, 17:5094no change
23 Aug 2026, 16:5094no change
23 Aug 2026, 16:0494first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.