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Don't Steal the Stitch!

Don't Steal the Stitch!

A Roblox experience owned by CATALYZE Games.

RoleplayENLilo & StitchStealthIdle/Economy

Don't Steal the Stitch! is a Roblox roleplay experience created on December 14, 2025. The game currently has 208 players online. It has accumulated 24,437,611 lifetime visits and 2,610,001 favorites. The title holds a 94% like percentage. The description indicates players steal sleeping characters, upgrade bases, and trade items.

Description (written by the developer; not a statement by this register)

Welcome to Don't Steal the Stitch! Steal sleeping Stitch and escape from the guards 😴 Upgrade and earn more money 💸 Build your Base and unlock Gears 🔒 Trade and gift Stitch 🎁 Shh… don’t wake them 🤫 Your Stitchs earn offline cash! 💤 Premium players get +10% cash boost! If you’re having fun, like the game 👍 and tell your friends! 😄 **This is a fan made game...

Last updated by the developer 21 Aug 2026, 20:18 UTC.

97
playing (measured 24 Aug 2026, 04:50 UTC)
24,632,181
lifetime visits
94%
liked (16,063 👍 / 969 👎)
2,629,198
favourites (106.7 per 1k visits)
14 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

97256176.510 August 2026 — 141 players21 August 2026 — 142 players21 August 2026 — 125 players21 August 2026 — 152 players21 August 2026 — 170 players22 August 2026 — 160 players22 August 2026 — 202 players22 August 2026 — 180 players22 August 2026 — 163 players22 August 2026 — 137 players22 August 2026 — 111 players22 August 2026 — 117 players22 August 2026 — 135 players22 August 2026 — 131 players22 August 2026 — 136 players22 August 2026 — 168 players22 August 2026 — 178 players22 August 2026 — 206 players22 August 2026 — 250 players22 August 2026 — 243 players22 August 2026 — 241 players22 August 2026 — 256 players22 August 2026 — 213 players22 August 2026 — 199 players22 August 2026 — 210 players22 August 2026 — 204 players22 August 2026 — 180 players22 August 2026 — 163 players22 August 2026 — 221 players23 August 2026 — 204 players23 August 2026 — 162 players23 August 2026 — 180 players23 August 2026 — 166 players23 August 2026 — 114 players23 August 2026 — 118 players23 August 2026 — 126 players23 August 2026 — 128 players23 August 2026 — 137 players23 August 2026 — 113 players23 August 2026 — 151 players23 August 2026 — 146 players23 August 2026 — 180 players23 August 2026 — 197 players23 August 2026 — 192 players23 August 2026 — 241 players23 August 2026 — 221 players23 August 2026 — 239 players23 August 2026 — 251 players23 August 2026 — 222 players23 August 2026 — 231 players23 August 2026 — 199 players23 August 2026 — 196 players23 August 2026 — 182 players24 August 2026 — 172 players24 August 2026 — 132 players24 August 2026 — 123 players24 August 2026 — 108 players24 August 2026 — 97 players10 August 202624 August 2026
58 measurements spanning 14 days, net -44. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–280 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 58
Measured (UTC)PlayersChange
24 Aug 2026, 04:5097-11
24 Aug 2026, 03:50108-15
24 Aug 2026, 02:50123-9
24 Aug 2026, 01:50132-40
24 Aug 2026, 00:50172-10
23 Aug 2026, 23:50182-14
23 Aug 2026, 22:50196-3
23 Aug 2026, 21:50199-32
23 Aug 2026, 20:50231+9
23 Aug 2026, 19:50222-29
23 Aug 2026, 18:50251+12
23 Aug 2026, 17:50239+18
23 Aug 2026, 16:50221-20
23 Aug 2026, 15:50241+49
23 Aug 2026, 14:50192-5
23 Aug 2026, 13:50197+17
23 Aug 2026, 12:50180+34
23 Aug 2026, 11:50146-5
23 Aug 2026, 10:50151+38
23 Aug 2026, 09:50113first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome10,071,128 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked21 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked22 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked23 August 2026 — 94 % liked24 August 2026 — 94 % liked24 August 2026 — 94 % liked24 August 2026 — 94 % liked24 August 2026 — 94 % liked24 August 2026 — 94 % liked13 August 202624 August 2026
59 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 59
Measured (UTC)% likedChange
24 Aug 2026, 04:5094no change
24 Aug 2026, 03:5094no change
24 Aug 2026, 02:5094no change
24 Aug 2026, 01:5094no change
24 Aug 2026, 00:5094no change
23 Aug 2026, 23:5094no change
23 Aug 2026, 22:5094no change
23 Aug 2026, 21:5094no change
23 Aug 2026, 20:5094no change
23 Aug 2026, 19:5094no change
23 Aug 2026, 18:5094no change
23 Aug 2026, 17:5094no change
23 Aug 2026, 16:5094no change
23 Aug 2026, 16:0494no change
23 Aug 2026, 15:5094no change
23 Aug 2026, 14:5094no change
23 Aug 2026, 13:5094no change
23 Aug 2026, 12:5094no change
23 Aug 2026, 11:5094no change
23 Aug 2026, 10:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.