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Report Dashboard

Report Dashboard

A Roblox experience owned by eternal-services.

OtherENsimulationUI/UX showcasereporting system

Description (written by the developer; not a statement by this register)

🤔 Ever wondered what a report dashboard system would look like? 🔧 Explore this Report Checking experience and see a report dashboard. 🔎 Browse different report statuses and see other's reports. Disclaimer: This experience is for entertainment purposes only. It does not connect to or access any Roblox report systems or APIs. Everything shown is a simulation created entirely within the game and does not display or track real reports.

Last updated by the developer 9 Aug 2026, 23:29 UTC.

0
playing (measured 10 Aug 2026, 20:03 UTC)
478
lifetime visits
39%
liked (14 👍 / 22 👎)
22
favourites (46.0 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x speed
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,290 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

395647.521 August 2026 — 56 % liked31 August 2026 — 39 % liked21 August 202631 August 2026
2 measurements spanning 10 days, net -17. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 12:0539-17
21 Aug 2026, 07:2156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.