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[UPD] MEME TAG!

[UPD] MEME TAG!

A Roblox experience owned by Ablazed Experiences.

Social & hangoutENtagsurvivalmeme

[UPD] MEME TAG! is a social-hangout experience created on 2025-12-15. The game has recorded 1,352,812 lifetime visits and holds 1,226 favorites. Currently, zero users are playing. The title maintains a 69% like percentage. Gameplay involves roles such as Brainrots and Infected across seven or more maps.

Description (written by the developer; not a statement by this register)

MEME TAG! 😱 Everyone is the Brainrot except one... - Brainrots 🧠 - Run away from the infected! Survive 120 seconds to win! - Infected 😈 - Tag Brainrots and win coins! - Ability ⚡ - Press Q to use ability If you're caught, YOU'RE INFECTED! [8 Brainrots 😎] [7+ maps 🗺️] Thank's for playing! :D

Last updated by the developer 12 Jul 2026, 23:44 UTC.

0
playing (measured 10 Aug 2026, 15:18 UTC)
1,352,812
lifetime visits
68%
liked (967 👍 / 451 👎)
1,225
favourites (0.9 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
99 R$
67 [LIMITED]
79 R$
Flamingo Float!
49 R$
Boombox!
39 R$
Ballerina Cappuchino
39 R$
Crown
19 R$
Brr Brr Patapim
15 R$
Sprint!
9 R$
Tung Tung Tung Sahur
8 R$
3 Cosmetics!
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome818,463 · 0.00% win
1 Win · progression309,509 · 0.00% win
10 Wins · progression9,870 · 0.00% win
100 Wins · progression17 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 15:1968no change
24 Aug 2026, 13:0768-1
14 Aug 2026, 13:0669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.