【New World】Break everything to Grow
A Roblox experience owned by big to big.
SimulatorENdestructiongrowth mechaniccity smashing
Description (written by the developer; not a statement by this register)
💥 Destroy. Grow. Become a Giant. 💥 🏙️ Destroy buildings and cities 💪 Grow your size, strength, and damage 🔥 Smash bigger structures as you evolve ⚔️ Compete with other players for dominance 👑 Become the strongest giant in the city The more you destroy, the stronger you become. Start small. Grow massive. Destroy everything. If you have any suggestions, please contact us
Last updated by the developer 1 Jul 2026, 09:26 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 23:15 | 93 | no change |
| 14 Aug 2026, 23:02 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.