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【New World】Break everything to Grow

A Roblox experience owned by big to big.

SimulatorENdestructiongrowth mechaniccity smashing

Description (written by the developer; not a statement by this register)

💥 Destroy. Grow. Become a Giant. 💥 🏙️ Destroy buildings and cities 💪 Grow your size, strength, and damage 🔥 Smash bigger structures as you evolve ⚔️ Compete with other players for dominance 👑 Become the strongest giant in the city The more you destroy, the stronger you become. Start small. Grow massive. Destroy everything. If you have any suggestions, please contact us

Last updated by the developer 1 Jul 2026, 09:26 UTC.

0
playing (measured 11 Aug 2026, 01:03 UTC)
392,644
lifetime visits
93%
liked (793 👍 / 56 👎)
622
favourites (1.6 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

JoinGame · welcome264,423 · 0.00% win
FirstRebirth · progression147,845 · 100.0% win
FirstPet · collection69,288 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1593no change
14 Aug 2026, 23:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.