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[👑UPD] Clash RNG

[👑UPD] Clash RNG

A Roblox experience owned by Megaknight Productions.

Clicker & idleENidle clickercard collectionRNG mechanics

Description (written by the developer; not a statement by this register)

⚡ Clash Clicker is a fun idle clicker game where you collect Elixir, unlock powerful cards, and grow stronger nonstop 🔥 FEATURES 💰 Click to earn Elixir 🃏 Collect & equip cards for boosts 📈 Upgrade Elixir per click and per second 🔁 Rebirth for massive multipliers 😴 Earn Elixir while AFK & offline 🏆 Global leaderboards ✨ WHY PLAY • Offline & AFK progress • Easy to play, hard to stop • Card collecting & RNG luck • Constant rewards Clash Clicker, RNG Clicker, Idle Clicker, Clicker Simulator, Offline Clicker, AFK Simulator, RNG Simulator, Elixir Clicker, Chest Simulator, Lootbox Game, Card Simulator, Rebirth Simulator, Incremental Game, Idle RNG, Clash Simulator, Tap Simulator, Clicking Game, Offline Progress, AFK Farm, Roblox Clicker

Last updated by the developer 16 Dec 2025, 22:48 UTC.

0
playing (measured 11 Aug 2026, 03:07 UTC)
37,552
lifetime visits
95%
liked (567 👍 / 31 👎)
1,401
favourites (37.3 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diamond Pass
67 R$
2x Luck!
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome26,865 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 — 95 % liked5 September 2026 — 95 % liked16 August 20265 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 01:5395no change
16 Aug 2026, 01:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.