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Getting Verified Simulation: Followers

Getting Verified Simulation: Followers

A Roblox experience owned by SPEN Games.

SimulatorENsocial statusidle/automationverification badge

Description (written by the developer; not a statement by this register)

Getting Verified Simulation – Previous Update: New year's eve 2026🎆 ⚠️ A simulation inspired by Roblox’s verified system. This is NOT real and does not affect your Roblox account. 🌟 Earn 1 follower per second! Reach 10,000 followers to unlock the in-game verified badge and title. 👍 Like and favorite for updates! ⚠️ This game does not give real followers or verify your account. Follows Roblox rules. Tags: Followers, Verified, Roblox checkmark, Roblox verified, Blue tick, Checkmark, Flex verified friends, Developers, Get verified, Followers, Hangout, Roblox followers, Free followers, Viral, Flex, Get verified 2025, Verified badge, Fake verified, Fake followers, Followers simulator, Ingame verified, ingame bluetick (Only used for reach/discovery).

Last updated by the developer 14 Jan 2026, 10:50 UTC.

0
playing (measured 10 Aug 2026, 19:34 UTC)
57,388
lifetime visits
71%
liked (145 👍 / 60 👎)
200
favourites (3.5 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Followers: Double income
100 R$
Boombox: Play music
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome39,211 · 100.0% win
10,000 Followers! · other259 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 16:5071no change
15 Aug 2026, 16:3371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.