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[🎄67]Don't Fall! [Blocks Survival]

[🎄67]Don't Fall! [Blocks Survival]

A Roblox experience owned by CrumbleBlock Games.

SurvivalENsurvivalpet collectionrebirth mechanic

Description (written by the developer; not a statement by this register)

🏆 Can you not fall down? Play it now and prove it!😀 😍 when we hit 500 likes,Announce Code Rewards🎁🎁 Collect Titles and enjoy the competition 🤔 How to play? Start round and Get Pet🐶 Can use Items to survive🎈 Rebirth to get powerful Tool🛠 Crush more blocks to earn badges The first Titan Badge: Grcxasb 🤩 The first Transcendent Badge: Grcxasb🤞🤟 The first Godlike Badge: Grcxasb 🙏🌹 🎉🎉Thank you for playing! If you're enjoying the game, remember to give it a like. Game IS Updating!👍👊 Join the Group for auto hatch🎁 and give advice👀

Last updated by the developer 14 Jul 2026, 14:36 UTC.

0
playing (measured 25 Aug 2026, 09:53 UTC)
22,021
lifetime visits
78%
liked (28 👍 / 8 👎)
30
favourites (1.4 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 09:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Luck
999 R$
Win X3
199 R$
+3 Pet Equip
169 R$
Ultra Luck
149 R$
VIP
129 R$
Super Luck
99 R$
Luck
50 R$
+10 Storage
39 R$
Coins X3
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beginner · progression4,495 · 0.00% win
Master · progression20 · 0.00% win
Titan · progression6 · 0.00% win
Transcendent · progression2 · 0.00% win
Godlike · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.