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2 Player AI Fruits Tycoon

2 Player AI Fruits Tycoon

A Roblox experience owned by Kelt Kilt Ko.

TycoonENAI charactersco-opbase building

2 Player AI Fruits Tycoon is a Roblox experience created on 2025-12-15. The game currently has 109 players online and has recorded 3,786,136 lifetime visits. No genre classification, like percentage, or favorite count is available in the data.

Description (written by the developer; not a statement by this register)

Welcome to AI Fruits Tycoon! Become your favorite AI Fruits Characters, and team up with a friend to build up and upgrade your base!

Last updated by the developer 10 Apr 2026, 01:57 UTC.

97
playing (measured 2 Sept 2026, 15:50 UTC)
3,786,498
lifetime visits
69%
liked (1,465 👍 / 653 👎)
18,065
favourites (4.8 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

971131052 Sept 2026, 15:04 — 113 players2 Sept 2026, 15:50 — 97 players2 Sept 2026, 15:042 Sept 2026, 15:50
2 measurements taken within a single day, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–115 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 15:5097-16
2 Sept 2026, 15:04113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
79 R$
x2 Cash
19 R$
Golden Upgrader 2
9 R$
All Gears
9 R$
Golden Dropper
3 R$
Demon Pack
3 R$
Fireball Pack
3 R$
Fun Pack
3 R$
Angel Pack
3 R$
VIP
1 R$
Golden Upgrader
1 R$
Auto Collect
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

692 September 2026 — 69 % liked2 September 2026 — 69 % liked12 September 2026 — 69 % liked22 September 2026 — 69 % liked2 October 2026 — 69 % liked12 October 2026 — 69 % liked22 October 2026 — 69 % liked2 September 202622 October 2026
7 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0469no change
12 Oct 2026, 19:4869no change
2 Oct 2026, 19:3569no change
22 Sept 2026, 19:2269no change
12 Sept 2026, 19:1769no change
2 Sept 2026, 18:5369no change
2 Sept 2026, 15:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.