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2 Player AI Fruits Tycoon

2 Player AI Fruits Tycoon

A Roblox experience owned by Kelt Kilt Ko.

TycoonENAI charactersco-opbase building

2 Player AI Fruits Tycoon is a Roblox experience created on 2025-12-15. The game currently has 109 players online and has recorded 3,786,136 lifetime visits. No genre classification, like percentage, or favorite count is available in the data.

Description (written by the developer; not a statement by this register)

Welcome to AI Fruits Tycoon! Become your favorite AI Fruits Characters, and team up with a friend to build up and upgrade your base!

Last updated by the developer 10 Apr 2026, 01:57 UTC.

97
playing (measured 2 Sept 2026, 15:50 UTC)
3,786,498
lifetime visits
69%
liked (1,257 👍 / 562 👎)
16,324
favourites (4.3 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

971131052 Sept 2026, 15:04 — 113 players2 Sept 2026, 15:50 — 97 players2 Sept 2026, 15:042 Sept 2026, 15:50
2 measurements taken within a single day, net -16. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–115 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 15:5097-16
2 Sept 2026, 15:04113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
79 R$
x2 Cash
19 R$
All Gears
9 R$
Golden Upgrader 2
9 R$
Demon Pack
3 R$
Fun Pack
3 R$
Golden Dropper
3 R$
Angel Pack
3 R$
Fireball Pack
3 R$
Auto Collect
1 R$
Golden Upgrader
1 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 2 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

692 Sept 2026, 15:50 — 69 % liked2 Sept 2026, 18:53 — 69 % liked2 Sept 2026, 15:502 Sept 2026, 18:53
2 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5369no change
2 Sept 2026, 15:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.