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2 Player AI Baby Tycoon

2 Player AI Baby Tycoon

A Roblox experience owned by Kelt Kilt Ko.

TycoonENco-opsimulationcharacter customization

2 Player AI Baby Tycoon is a Roblox experience created on December 15, 2025. The game allows players to assume the role of AI Baby Characters and collaborate with a friend to build and upgrade their base. As of the latest data, the experience has recorded 2,532,632 lifetime visits and currently has 14 players online. Specific genre classification and engagement metrics such as like percentage and favorite counts are not provided in the available data.

Description (written by the developer; not a statement by this register)

Welcome to AI Baby Tycoon! Become your favorite AI Baby Characters, and team up with a friend to build up and upgrade your base!

Last updated by the developer 27 Jan 2026, 18:55 UTC.

14
playing (measured 2 Sept 2026, 15:04 UTC)
2,532,632
lifetime visits
49%
liked (1,194 👍 / 1,229 👎)
13,648
favourites (5.4 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 15:0410first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Cash
79 R$
x2 Cash
19 R$
Golden Upgrader 2
9 R$
All Gears
9 R$
Fun Pack
3 R$
Angel Pack
3 R$
Demon Pack
3 R$
Golden Dropper
3 R$
Fireball Pack
3 R$
VIP
1 R$
Auto Collect
1 R$
Golden Upgrader
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 14 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

484948.52 September 2026 — 48 % liked12 September 2026 — 49 % liked22 September 2026 — 49 % liked2 October 2026 — 49 % liked12 October 2026 — 49 % liked22 October 2026 — 49 % liked2 September 202622 October 2026
6 measurements spanning 50 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 48–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 20:0449no change
12 Oct 2026, 19:4849no change
2 Oct 2026, 19:3549no change
22 Sept 2026, 19:2249no change
12 Sept 2026, 19:1749+1
2 Sept 2026, 18:5348first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.