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[UGC]Robo Japan

[UGC]Robo Japan

A Roblox experience owned by ももスタジオ.

RoleplayJAsimulationsocial hangoutjapanese culture

Description (written by the developer; not a statement by this register)

ロボジャパンへようこそ〜! ももシティーのプリンセスが、ロブロックスの世界中のみんなにももシティーのちょっぴり体験をプレゼントしてくれたよ!🌏 [Welcome to Robo Japan! The Princess of Momo City has let citizens from all over the Roblox World explore a small taste of Momo City! 🌏] 🍑 人気の「オッターバーガー」でごはんしたり、友達と「アフタースクールコーヒー」でまったりカフェタイムしよ〜!☕️ ロボジャパン空港には、有名人ふたりのグッズショップもあるよ!なんと、初のUGCアイテムも登場!🌸 [🍑 Eat at the popular Otter Burger, or get coffee with friends at After School Coffee! Robo Japan Airport has a Merch shop of two big Celebrities who also holds our first ever UGC items! 🌸] チケットはなくさないでね!待ちに待ったあのゲームのグランドオープニング、もうすぐ!✈️💫 [Hold on to those tickets for a grand opening to a long awaited game!✈️]

Last updated by the developer 24 Jul 2026, 17:09 UTC.

0
playing (measured 10 Aug 2026, 17:38 UTC)
61,594
lifetime visits
95%
liked (2,310 👍 / 122 👎)
4,503
favourites (73.1 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Toxi bundle Pre-order
199 R$
TokyoPeach bundle Pre-order
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Robo Japan! · welcome36,635 · 100.0% win
Stylish Citizen! · other30,652 · 100.0% win
You voted for Team Good! · social5,780 · 0.00% win
You voted for Team Evil! · social3,473 · 0.00% win
Angel Wings UGC · collection1,821 · 54.4% win
Devil Wings UGC · collection1,698 · 50.1% win
Time to board the Plane! · progression1,317 · 0.00% win
Momo City Peach Hair UGC · collection1,005 · 22.4% win
Make a Donation! · other733 · 5.3% win
Momo City Harajuku Necklace UGC · other644 · 14.9% win
Peach Hat Harajuku Hat UGC · collection623 · 11.5% win
Tokyopeach fan badge · other383 · 9.1% win
Toxi fan badge · other340 · 7.2% win
[Limited edition] Vending Machine Doll Backpack! · collection235 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.515 August 2026 — 94 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:3195no change
25 Aug 2026, 16:0395+1
15 Aug 2026, 15:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.