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Hunt For Brainrots!

Hunt For Brainrots!

A Roblox experience owned by gataou4.

ObbyENbrainrotcollectionlucky blocks

Description (written by the developer; not a statement by this register)

🧠 Welcome to Hunt For Brainrot! 🏃‍♂️ Hunt down Brainrots before they escape! 💰 Capture rare Brainrots to earn more money! ⚡ Upgrade your gear to become the ultimate hunter! 🎁 Open Lucky Blocks for surprise rewards! 🌟 Can you find the hidden legendary Brainrots…?

Last updated by the developer 10 Jul 2026, 20:03 UTC.

0
playing (measured 10 Aug 2026, 17:01 UTC)
115,882
lifetime visits
90%
liked (838 👍 / 97 👎)
488
favourites (4.2 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Auto Collect
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Brainrot! · other88,972 · 100.0% win
FOR · other88,943 · 100.0% win
Hunt · other88,935 · 100.0% win
Play · welcome88,912 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked4 September 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 14:2390no change
4 Sept 2026, 11:1990no change
15 Aug 2026, 09:4590first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.