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CHAOS Football⚽

CHAOS Football⚽

A Roblox experience owned by No Job Studio.

SportsENphysics-basedsoccermultiplayer

Description (written by the developer; not a statement by this register)

⚽Crazy physics based soccer with insane events! 🏆Cannon, Portals, Banana Peels and Landmines shake up every match, no match is the same! 👑Customize your character to your liking and try to get the most rare items! 🔗Grab your friends and see if you can keep up with the CHAOS! 📈 Climb the global leaderboards! 🎮 Supports Desktop, Console, Mobile, and Tablet players ⭐ Favorite the game for updates! 👍 Like the game if you enjoyed! At 150 likes everyone gets 250 points! DISCLAIMER: Chaos Football is still in active development. You may encounter bugs, balance changes, and unfinished features as we continue improving the game. Thanks for playing and helping us shape the experience! Football Soccer Team Sports TPS MPS Futbol 1v1 2v2 3v3 4v4

Last updated by the developer 18 Sept 2026, 04:26 UTC.

2
playing (measured 18 Sept 2026, 15:30 UTC)
75,302
lifetime visits
72%
liked (93 👍 / 37 👎)
885
favourites (11.8 per 1k visits)
15 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Points
999 R$
Diamond Shoes
699 R$
Golden Shoes
499 R$
Diamond Gloves
449 R$
Supporter
399 R$
2026 GOAL EXPLOSION
299 R$
Golden Gloves
299 R$
FEAR
125 R$
RAGE
99 R$
Change Jersey Number
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome52,401 · 100.0% win
MVP · other6,934 · 29.6% win
10 GOALS · progression1,528 · 10.5% win
10 WINS · progression253 · 2.0% win
50 GOALS · progression129 · 1.2% win
50 WINS · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

727372.518 September 2026 — 73 % liked28 September 2026 — 72 % liked18 September 202628 September 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 15:3172-1
18 Sept 2026, 15:3073first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.