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TRUE OR FALSE

TRUE OR FALSE

A Roblox experience owned by WEAPON X PROGRAM.

MinigamesENtriviasurvivalmultiplayer

TRUE OR FALSE is a minigame experience created on 2025-12-16. The game supports up to 50 players per server. It has accumulated 7,550,847 lifetime visits and 32,333 favorites. Currently, 107 users are playing. The title holds a 63% like percentage.

Description (written by the developer; not a statement by this register)

Are you smarter than the crowd? Stand on TRUE or FALSE before time runs out! How long can you last? Win rounds, unlock abilities, and take down other players! - More players = more fun, with up to 50 PLAYERS per server. If you have any feedback or suggestions on the game join the communication servers below to let us know! CODES are posted in the communication server

Last updated by the developer 16 Jun 2026, 05:59 UTC.

93
playing (measured 21 Aug 2026, 20:54 UTC)
7,595,436
lifetime visits
63%
liked (11,155 👍 / 6,628 👎)
32,476
favourites (4.3 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

65937910 August 2026 — 65 players21 August 2026 — 93 players10 August 202621 August 2026
2 measurements spanning 11 days, net +28. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–97 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5493+28
10 Aug 2026, 19:2265first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Push
299 R$
Private Server Plus
199 R$
CUSTOM DEATH SOUNDS
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

500K+ VISITS! · other2,391,983 · 47.8% win
Pushed · other1,827,323 · 40.2% win
First Right · other1,569,136 · 37.0% win
First Wrong · other1,453,585 · 35.1% win
Death · other1,385,622 · 35.1% win
Winner · other1,087,703 · 28.3% win
First Victory · progression1,086,399 · 28.2% win
Tough time · other1,028,770 · 28.6% win
HARD Thinking. · other929,955 · 26.6% win
Revive · other878,515 · 25.6% win
Sharp Mind · other482,941 · 19.8% win
Flawless · other352,370 · 15.0% win
Murderer · other351,403 · 11.1% win
Attempted Murder · other323,088 · 13.7% win
Uncommon Ability · other109,614 · 6.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6313 August 2026 — 63 % liked21 August 2026 — 63 % liked23 August 2026 — 63 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2063no change
21 Aug 2026, 20:5463no change
13 Aug 2026, 22:2063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.