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Mahirap Na Laser Tower

Mahirap Na Laser Tower

A Roblox experience owned by Syntax Error Creations.

Tower defenseENtower defenselaser mechanicsrestricted game workaround

Mahirap Na Laser Tower is a Roblox experience created on 2025-12-16. It has 2,068,619 lifetime visits, 152,486 favorites, and a 92% like percentage. Currently, zero users are playing. The genre field is null.

Description (written by the developer; not a statement by this register)

Aksidenteng na restrict game natin mga pre, kaya dito tayo sa bagong version 👇 https://www.roblox.com/games/88761612446816/Mahirap-Na-Laser-Tower-2 Our game was accidentally given a restricted label, so lets go to this new version 👇 https://www.roblox.com/games/88761612446816/Mahirap-Na-Laser-Tower-2

Last updated by the developer 9 Mar 2026, 23:46 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
2,068,619
lifetime visits
92%
liked (2,584 👍 / 233 👎)
153,048
favourites (74.0 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Steampunk Glove
50 R$
Ban Hammer
50 R$
Dual Fusion Coil
30 R$
Magic Carpet
30 R$
Flying Cloud
30 R$
Rainbow Trail
20 R$
Rage Table
10 R$
Fusion Coil
10 R$
Blue Trail
10 R$
Red Trail
10 R$
Laser Gun
10 R$
Green Trail
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SALAMAT SA PAGLALARO · welcome1,398,500 · 100.0% win
NANALO KA · other128,917 · 5.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked13 September 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:0892no change
13 Oct 2026, 12:0792no change
13 Sept 2026, 12:0392no change
14 Aug 2026, 09:0892first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.