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Wall Jumps into Brainrot!

Wall Jumps into Brainrot!

A Roblox experience owned by Blind Works.

ObbyENobbyparkourdifficulty chart

Wall Jumps into Brainrot! is an obby experience created on 2025-12-16. It has recorded 4,125,540 lifetime visits and 6,503 favorites. The current player count is zero. The experience holds an 84% like percentage. Tags include jump high, stud jump, hard, mega, easy, obby, super, fun, rainbow, DCO, WPDCO, wraparound per difficulty chart obby, difficulty chart obby, easy difficulty chart obby, super easy difficulty chart obby, medium difficulty chart obby, hard difficulty chart obby, parkour, obstacle, and impossible stud obby.

Description (written by the developer; not a statement by this register)

✨Welcome to Wall Jumps into Brainrot! 🎁Join back in 24 Hours to get a special Prize ! 🎁 Join us here: https://www.roblox.com/communities/35978216/Blind-Works#!/about 👍LIKE FOR FREE ITEMS UPDATE! 👍🎁 😃 Thanks For Playing! Tags: Jump High, Stud Jump, Hard, Mega, Easy, Obby, Super, Fun, Rainbow, DCO, WPDCO, Wraparound Per Difficulty Chart Obby, Difficulty Chart Obby, Easy Difficulty Chart Obby, Super Easy Difficulty Chart Obby, Medium Difficulty Chart Obby, Hard Difficulty Chart Obby, Parkour, Obstacle, Impossible Stud Obby

Last updated by the developer 25 Oct 2026, 08:53 UTC.

0
playing (measured 27 Oct 2026, 04:48 UTC)
4,131,818
lifetime visits
84%
liked (17,733 👍 / 3,395 👎)
6,489
favourites (1.6 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

010 August 2026 — 0 players27 October 2026 — 0 players10 August 202627 October 2026
2 measurements spanning 78 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Oct 2026, 04:480no change
10 Aug 2026, 14:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Spaceship
199 R$
OP GAUNTLET
199 R$
FLY CARPET
39 R$
OP ADMIN
19 R$
Fusion Coil
9 R$
Gravity Coil
7 R$
Speed Coil
4 R$
OP Sprint
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,305,201 · 100.0% win
Winner! · progression474,897 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8414 August 2026 — 84 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked3 October 2026 — 84 % liked2 November 2026 — 84 % liked14 August 20262 November 2026
6 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 03:2084no change
3 Oct 2026, 03:1884no change
13 Sept 2026, 03:1684no change
3 Sept 2026, 03:1584no change
24 Aug 2026, 03:0884no change
14 Aug 2026, 03:0784first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.