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Enter Rumi Tower ✋

Enter Rumi Tower ✋

A Roblox experience owned by StackGames.

ObbyENtower climbtroll mechanicskpop demon hunters

Enter Rumi ✋ is an obby experience created on 2025-12-16. The game has accumulated 1,889,935 lifetime visits and holds 1,717 favorites. Currently, zero users are playing. The title maintains an 88% like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

✋ Welcome to Enter Rumi from KPop Demon Hunters Tower! 🔥 🚀 Climb the Tower to Enter Rumi! 💸 Gain Money to Buy Gear! 🏆 Can you reach the top of the Troll Tower to Enter Rumi ? 😹 Use your gear to troll others, cause mayhem, or just survive the climb! 🎁 Like 👍 and Favorite ⭐ the game to unlock exclusive in-game rewards! 🚪 Join the group to access a secret teleport zone and more surprises! ✨ New Updates coming soon!

Last updated by the developer 24 Dec 2025, 22:07 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
1,889,935
lifetime visits
88%
liked (617 👍 / 85 👎)
1,716
favourites (0.9 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
499 R$
Admin
89 R$
Magic Carpet
29 R$
Blackhole Slap
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Enter Rumi Tower! · welcome1,074,617 · 0.00% win
Eaten by Rumi! · other74,767 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.