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Would You Rather: Dance Tower

Would You Rather: Dance Tower

A Roblox experience owned by ExplosiveGames.

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Would You Rather: Dance Tower is a roleplay experience from 2025 with over 29.4 million lifetime visits. It records 2 playing now, a like rating of 90%, 46,440 favourites.

Description (written by the developer; not a statement by this register)

Welcome to Would You Rather: Dance Tower! 👋 Climb the tower by choosing between the two doors every stage 🎭 Each choice gives you a new dance... sometimes it’s fire, sometimes it’s totally cursed 💀 Unlock different dances, goofy emotes, rare animations, funny walks, and crazy moves to build the ultimate combo 🕺✨ Or end up with the weirdest dance set ever 😂 Every run feels different with MILLIONS of dance combinations to discover 🎲 Make it to the top and see your final dance loadout Then compare your style with your friends and see who got the best moves 😆 Like the game 👍 and join the Group for extra perks 🎉

Last updated by the developer 22 May 2026, 15:38 UTC.

2
playing (measured 6 Sept 2026, 03:50 UTC)
29,452,474
lifetime visits
90%
liked (18,491 👍 / 1,988 👎)
48,698
favourites (1.7 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

23,5791,790.510 August 20266 September 2026
366 measurements spanning 27 days, net -651. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 366
Measured (UTC)PlayersChange
6 Sept 2026, 03:502-1,099
6 Sept 2026, 02:501,101-22
6 Sept 2026, 01:501,123+63
6 Sept 2026, 00:501,060-392
5 Sept 2026, 23:501,452+148
5 Sept 2026, 22:501,304-51
5 Sept 2026, 21:501,355-116
5 Sept 2026, 20:501,471-41
5 Sept 2026, 19:501,512+64
5 Sept 2026, 18:501,448-312
5 Sept 2026, 17:501,760-755
5 Sept 2026, 16:502,515+738
5 Sept 2026, 15:501,777-9
5 Sept 2026, 14:501,786-85
5 Sept 2026, 13:501,871+171
5 Sept 2026, 12:501,700+129
5 Sept 2026, 11:501,571+145
5 Sept 2026, 10:501,426+128
5 Sept 2026, 09:501,298+121
5 Sept 2026, 08:501,177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Owner Admin
899 R$
Admin Commands
299 R$
Magic Carpet
29 R$
Blackhole Slap
9 R$
3x Jump
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Would You Rather: Dance Tower! · welcome16,475,138 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9013 August 202622 October 2026
373 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 373
Measured (UTC)% likedChange
22 Oct 2026, 16:3390no change
12 Oct 2026, 16:3290no change
2 Oct 2026, 16:3190no change
22 Sept 2026, 16:3190no change
12 Sept 2026, 16:3190no change
6 Sept 2026, 03:5090no change
6 Sept 2026, 02:5090no change
6 Sept 2026, 01:5090no change
6 Sept 2026, 00:5090no change
5 Sept 2026, 23:5090no change
5 Sept 2026, 22:5090no change
5 Sept 2026, 21:5090no change
5 Sept 2026, 20:5090no change
5 Sept 2026, 19:5090no change
5 Sept 2026, 18:5090no change
5 Sept 2026, 17:5090no change
5 Sept 2026, 16:5090no change
5 Sept 2026, 15:5090no change
5 Sept 2026, 14:5090no change
5 Sept 2026, 13:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.