Would You Rather: Dance Tower
A Roblox experience owned by ExplosiveGames.
RoleplayENdancetower climbwould you rather
Would You Rather: Dance Tower is a roleplay experience from 2025 with over 29.4 million lifetime visits. It records 2 playing now, a like rating of 90%, 46,440 favourites.
Description (written by the developer; not a statement by this register)
Welcome to Would You Rather: Dance Tower! 👋 Climb the tower by choosing between the two doors every stage 🎭 Each choice gives you a new dance... sometimes it’s fire, sometimes it’s totally cursed 💀 Unlock different dances, goofy emotes, rare animations, funny walks, and crazy moves to build the ultimate combo 🕺✨ Or end up with the weirdest dance set ever 😂 Every run feels different with MILLIONS of dance combinations to discover 🎲 Make it to the top and see your final dance loadout Then compare your style with your friends and see who got the best moves 😆 Like the game 👍 and join the Group for extra perks 🎉
Last updated by the developer 22 May 2026, 15:38 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 6 Sept 2026, 03:50 | 2 | -1,099 |
| 6 Sept 2026, 02:50 | 1,101 | -22 |
| 6 Sept 2026, 01:50 | 1,123 | +63 |
| 6 Sept 2026, 00:50 | 1,060 | -392 |
| 5 Sept 2026, 23:50 | 1,452 | +148 |
| 5 Sept 2026, 22:50 | 1,304 | -51 |
| 5 Sept 2026, 21:50 | 1,355 | -116 |
| 5 Sept 2026, 20:50 | 1,471 | -41 |
| 5 Sept 2026, 19:50 | 1,512 | +64 |
| 5 Sept 2026, 18:50 | 1,448 | -312 |
| 5 Sept 2026, 17:50 | 1,760 | -755 |
| 5 Sept 2026, 16:50 | 2,515 | +738 |
| 5 Sept 2026, 15:50 | 1,777 | -9 |
| 5 Sept 2026, 14:50 | 1,786 | -85 |
| 5 Sept 2026, 13:50 | 1,871 | +171 |
| 5 Sept 2026, 12:50 | 1,700 | +129 |
| 5 Sept 2026, 11:50 | 1,571 | +145 |
| 5 Sept 2026, 10:50 | 1,426 | +128 |
| 5 Sept 2026, 09:50 | 1,298 | +121 |
| 5 Sept 2026, 08:50 | 1,177 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 16:33 | 90 | no change |
| 12 Oct 2026, 16:32 | 90 | no change |
| 2 Oct 2026, 16:31 | 90 | no change |
| 22 Sept 2026, 16:31 | 90 | no change |
| 12 Sept 2026, 16:31 | 90 | no change |
| 6 Sept 2026, 03:50 | 90 | no change |
| 6 Sept 2026, 02:50 | 90 | no change |
| 6 Sept 2026, 01:50 | 90 | no change |
| 6 Sept 2026, 00:50 | 90 | no change |
| 5 Sept 2026, 23:50 | 90 | no change |
| 5 Sept 2026, 22:50 | 90 | no change |
| 5 Sept 2026, 21:50 | 90 | no change |
| 5 Sept 2026, 20:50 | 90 | no change |
| 5 Sept 2026, 19:50 | 90 | no change |
| 5 Sept 2026, 18:50 | 90 | no change |
| 5 Sept 2026, 17:50 | 90 | no change |
| 5 Sept 2026, 16:50 | 90 | no change |
| 5 Sept 2026, 15:50 | 90 | no change |
| 5 Sept 2026, 14:50 | 90 | no change |
| 5 Sept 2026, 13:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.