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[💰] Steal Before 6AM

[💰] Steal Before 6AM

A Roblox experience owned by Lotus Orange.

RoleplayENstealthheistloot collection

[💰] Steal Before 6AM is a roleplay experience created on 2025-12-16. It currently has 130 players online. The game has accumulated 21,231,498 lifetime visits and 175,626 favorites. User engagement metrics show a 96% like percentage. The description indicates gameplay involves stealing items and upgrading classes.

Description (written by the developer; not a statement by this register)

Sneak into houses, steal anything you can, and drag the loot into your vehicle before 6AM! 💰The more loot you steal, the more diamonds you earn. [ How to Play ] 🏠 Break into houses 📦 Grab and drag items outside 🚗 Pack your vehicle with as much loot as possible 💎 Use diamonds to upgrade classes & vehicles

Last updated by the developer 25 Jul 2026, 16:46 UTC.

88
playing (measured 22 Aug 2026, 03:50 UTC)
21,379,749
lifetime visits
95%
liked (46,257 👍 / 2,240 👎)
188,799
favourites (8.8 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8814011410 August 2026 — 92 players21 August 2026 — 127 players21 August 2026 — 103 players21 August 2026 — 120 players21 August 2026 — 111 players22 August 2026 — 105 players22 August 2026 — 140 players22 August 2026 — 100 players22 August 2026 — 88 players10 August 202622 August 2026
9 measurements spanning 12 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–148 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5088-12
22 Aug 2026, 02:50100-40
22 Aug 2026, 01:50140+35
22 Aug 2026, 00:50105-6
21 Aug 2026, 23:50111-9
21 Aug 2026, 22:50120+17
21 Aug 2026, 21:50103-24
21 Aug 2026, 20:54127+35
10 Aug 2026, 14:0892first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Not In Use
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Score4,487,061 · 88.9% win
First Payday · progression2,865,239 · 45.6% win
Partners In Crime · social1,619,232 · 30.3% win
Suburban House Complete · progression1,456,474 · 43.1% win
Clean Run · progression1,136,730 · 26.8% win
In & Out · other1,017,595 · 17.9% win
Clutch Escape · other776,451 · 22.3% win
Toilet Thief · other541,005 · 6.1% win
Streamer House Complete · progression437,825 · 11.3% win
Class Act · other432,077 · 4.7% win
Jewelry Store Complete · progression403,124 · 8.1% win
Break 15 Doors · progression307,505 · 7.6% win
Beach House Complete · progression261,224 · 5.0% win
Break 30 Doors · progression112,922 · 3.2% win
Collector I · collection47,495 · 1.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.513 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 95 % liked22 September 2026 — 95 % liked2 October 2026 — 95 % liked12 October 2026 — 95 % liked22 October 2026 — 95 % liked1 November 2026 — 95 % liked13 August 20261 November 2026
17 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0395no change
22 Oct 2026, 17:0195no change
12 Oct 2026, 16:5395no change
2 Oct 2026, 16:5295no change
22 Sept 2026, 16:5095no change
12 Sept 2026, 16:4995-1
2 Sept 2026, 16:4796no change
23 Aug 2026, 16:3296no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
13 Aug 2026, 16:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.