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[💰] Steal Before 6AM

[💰] Steal Before 6AM

A Roblox experience owned by Lotus Orange.

RoleplayENstealthheistloot collection

[💰] Steal Before 6AM is a roleplay experience created on 2025-12-16. It currently has 130 players online. The game has accumulated 21,231,498 lifetime visits and 175,626 favorites. User engagement metrics show a 96% like percentage. The description indicates gameplay involves stealing items and upgrading classes.

Description (written by the developer; not a statement by this register)

Sneak into houses, steal anything you can, and drag the loot into your vehicle before 6AM! 💰The more loot you steal, the more diamonds you earn. [ How to Play ] 🏠 Break into houses 📦 Grab and drag items outside 🚗 Pack your vehicle with as much loot as possible 💎 Use diamonds to upgrade classes & vehicles

Last updated by the developer 25 Jul 2026, 16:46 UTC.

88
playing (measured 22 Aug 2026, 03:50 UTC)
21,379,749
lifetime visits
96%
liked (45,732 👍 / 2,104 👎)
178,290
favourites (8.3 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

8814011410 August 2026 — 92 players21 August 2026 — 127 players21 August 2026 — 103 players21 August 2026 — 120 players21 August 2026 — 111 players22 August 2026 — 105 players22 August 2026 — 140 players22 August 2026 — 100 players22 August 2026 — 88 players10 August 202622 August 2026
9 measurements spanning 12 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–148 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 03:5088-12
22 Aug 2026, 02:50100-40
22 Aug 2026, 01:50140+35
22 Aug 2026, 00:50105-6
21 Aug 2026, 23:50111-9
21 Aug 2026, 22:50120+17
21 Aug 2026, 21:50103-24
21 Aug 2026, 20:54127+35
10 Aug 2026, 14:0892first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Not In Use
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Score4,265,601 · 75.2% win
First Payday · progression2,748,875 · 41.5% win
Partners In Crime · social1,543,104 · 28.9% win
Suburban House Complete · progression1,345,969 · 39.6% win
Clean Run · progression1,063,702 · 26.8% win
In & Out · other966,393 · 19.1% win
Clutch Escape · other714,982 · 22.2% win
Toilet Thief · other522,171 · 7.2% win
Class Act · other413,116 · 8.5% win
Streamer House Complete · progression407,881 · 12.5% win
Jewelry Store Complete · progression376,471 · 11.7% win
Break 15 Doors · progression283,591 · 9.8% win
Beach House Complete · progression242,739 · 8.8% win
Break 30 Doors · progression103,174 · 4.0% win
Collector I · collection41,482 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked21 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked22 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
10 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:3296no change
22 Aug 2026, 03:5096no change
22 Aug 2026, 02:5096no change
22 Aug 2026, 01:5096no change
22 Aug 2026, 00:5096no change
21 Aug 2026, 23:5096no change
21 Aug 2026, 22:5096no change
21 Aug 2026, 21:5096no change
21 Aug 2026, 20:5496no change
13 Aug 2026, 16:2296first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.