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Jump Into Shin Sonic

Jump Into Shin Sonic

A Roblox experience owned by Dizzy Experiences.

AdventureENplatformerSonic the Hedgehogobstacle course

Jump Into Shin Sonic is an adventure experience created on 2025-12-16. It has recorded 2,025,603 lifetime visits and 62,551 favorites. Currently, five users are playing. The experience holds a 71% like percentage. The description invites players to reach the top and requests likes and favorites for updates.

Description (written by the developer; not a statement by this register)

Welcome to Jump Into Shin Sonic! Can you make it to the top? Like👍 and Favorite⭐ for new updates!

Last updated by the developer 21 Jan 2026, 18:56 UTC.

5
playing (measured 10 Aug 2026, 14:31 UTC)
2,025,603
lifetime visits
71%
liked (497 👍 / 199 👎)
67,494
favourites (33.3 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:317first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
249 R$
Portal Gun
229 R$
Balloons
219 R$
Jetpack
199 R$
Sword
119 R$
Grapple Hook
99 R$
Fusion Coil
79 R$
Slap Hand
69 R$
Gravity Coil
49 R$
Trowel
29 R$
BoomBox
19 R$
Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

717271.514 August 2026 — 71 % liked24 August 2026 — 71 % liked3 September 2026 — 71 % liked13 September 2026 — 72 % liked23 September 2026 — 71 % liked3 October 2026 — 71 % liked13 October 2026 — 71 % liked23 October 2026 — 71 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 12:2171no change
13 Oct 2026, 12:2071no change
3 Oct 2026, 12:1971no change
23 Sept 2026, 12:1871-1
13 Sept 2026, 12:0872+1
3 Sept 2026, 12:0871no change
24 Aug 2026, 09:3071no change
14 Aug 2026, 09:2371first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.