Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mystical Fruits Online v005

Mystical Fruits Online v005

A Roblox experience owned by BawxGames.

AdventureENanimefruit-based combathaki mechanics

Mystical Fruits Online v005 is an adventure experience created on 2018-11-30. It has recorded 1,138,142 lifetime visits and 19,815 favorites. The title holds an 88% like percentage. Currently, zero users are playing the game. The experience features mechanics such as Haki abilities and fruit-based damage modifiers within its adventure genre classification.

Description (written by the developer; not a statement by this register)

IF YOU GET CAUGHT EXPLOITING IT IS A PERMANENT BAN Update Log: Higher level cap, new island, buddha, MUCH LESS LAG Controls: M = Menu F = Block T = Super Jump Shift = Sprint G = Buso Haki [80 Melee or Weapon or a mix of both] H = Observation Haki [50 Ranged] Having no Mystical Fruit increases your damage by 15%

Last updated by the developer 8 Jul 2025, 02:44 UTC.

0
playing (measured 13 Aug 2026, 13:02 UTC)
1,138,142
lifetime visits
88%
liked (7,097 👍 / 953 👎)
19,799
favourites (17.4 per 1k visits)
30 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

Descriptors: Blood (Light/Unrealistic), Violence (Occasional/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other31,044 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 17:2088no change
14 Aug 2026, 14:3088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.