Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Mystical Fruits Online v005

Mystical Fruits Online v005

A Roblox experience owned by BawxGames.

AdventureENanimefruit-based combathaki mechanics

Mystical Fruits Online v005 is an adventure experience created on 2018-11-30. It has recorded 1,138,142 lifetime visits and 19,815 favorites. The title holds an 88% like percentage. Currently, zero users are playing the game. The experience features mechanics such as Haki abilities and fruit-based damage modifiers within its adventure genre classification.

Description (written by the developer; not a statement by this register)

IF YOU GET CAUGHT EXPLOITING IT IS A PERMANENT BAN Update Log: Higher level cap, new island, buddha, MUCH LESS LAG Controls: M = Menu F = Block T = Super Jump Shift = Sprint G = Buso Haki [80 Melee or Weapon or a mix of both] H = Observation Haki [50 Ranged] Having no Mystical Fruit increases your damage by 15%

Last updated by the developer 8 Jul 2025, 02:44 UTC.

0
playing (measured 13 Aug 2026, 13:02 UTC)
1,138,142
lifetime visits
88%
liked (7,098 👍 / 953 👎)
19,816
favourites (17.4 per 1k visits)
30 November 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other31,044 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.