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Seabound

Seabound

A Roblox experience owned by CyberBuild Studios.

AdventureENroguelitemultiplayersea themed

Description (written by the developer; not a statement by this register)

CONTROLS: PC: G, Ctrl, LeftShift, Q, R (P for Admin Panel) Console: , ButtonL2, ButtonB, ButtonY (DPadDown for Admin Panel) SeaBound is a roguelite game up to 15 players Collect shards and find many foes along the way This Version is heavily based off classic Version of Roblox game Nullscape, while trying to be original in its own design. [GAME WILL CHANGE ITS MAIN FOCUS TO A ENTIRELY NEW GAMEPLAY IN THE FUTURE, i dont exactly know when but its way more different than the nullscape version, itll also switch into gamemode] Credits: Jerryforcast - Lead Dev Jay.Mp3 - Composer Vox - Scripter Vew, Karstsn - Tester Unpaid Taxes: Concept Artist Contributors: Zion/MegaMega - Lead Composer for Seabound Yip - Ex Scripter whyslow - jazz type beat “classic” / jazz type beat “K.O” for emote thank you so much for playing!

Last updated by the developer 12 Aug 2026, 03:41 UTC.

1
playing (measured 12 Aug 2026, 12:51 UTC)
1,930
lifetime visits
83%
liked (58 👍 / 12 👎)
181
favourites (93.8 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:511first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Early Day Player · other434 · 100.0% win
Welcome to Seabound · welcome434 · 100.0% win
Escaped! · progression208 · 100.0% win
Level 5 · progression80 · 0.00% win
Defeat OverSeer · progression70 · 0.00% win
Distant Lands · progression70 · 0.00% win
Lets go gambling! · other49 · 0.00% win
Level 10 · progression33 · 0.00% win
Electrify My Heart · other24 · 0.00% win
Level 15 · progression22 · 0.00% win
Nullscape Reference · other20 · 0.00% win
The choice is yours - Warrior · other18 · 0.00% win
Whats at the top? · progression15 · 0.00% win
Level 20 · progression13 · 0.00% win
Level 50 · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8318 August 2026 — 83 % liked28 August 2026 — 83 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 23:2183no change
18 Aug 2026, 23:0283first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.