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Frowner Town ❄️

Frowner Town ❄️

A Roblox experience owned by Realities of The South Star.

HorrorENhorrorstory-drivensupernatural

Description (written by the developer; not a statement by this register)

Hello there! I welcome you to Frowner Town! A town that's located in Oregon! Now you'll probably guess why this town is called "Frowner Town" well this town got that name because the residents here never actually recovered from the Great Depression. That was because the mayor at that time was too pressured to do anything ... Stock markets started to crash, money was scarce, and people were depressed. And that was the case for a long time until a new mayor came in and his name was Malcom Mammon, it took nearly seven years to restore Frowner Town back into a good state (1980 - 1987) now Frowner Town is filled with tourists from Stardust Central a city located in California. Now this may be a good thing and all but... Something is strange about this town... It's almost supernatural even... Are you willing to check out this town? Or are you gonna let the unknown torment you? That's for you to decide, Foreigner.

Last updated by the developer 12 Aug 2026, 04:23 UTC.

0
playing (measured 13 Aug 2026, 00:49 UTC)
6,990
lifetime visits
92%
liked (49 👍 / 4 👎)
49
favourites (7.0 per 1k visits)
16 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Stargos Doll
2 R$
Hun Hun Charm
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Epiphany · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9217 August 2026 — 92 % liked16 September 2026 — 92 % liked26 September 2026 — 92 % liked17 August 202626 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 18:1792no change
16 Sept 2026, 16:3492no change
17 Aug 2026, 16:1992first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.